Shadow Fist (3.5e Monk Fighting Style)
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Shadow Fist School (Yǐng Quán Xuéyuàn 影拳學校)
The Shadow Fist School was established by Master Zhou of the Shattering Wind School. In his journies, Master Zhou came across a tribe of shadow shamans. From them, he learned how to manipulate the shadows around him. He combined this with his martial art style, and created the Shadow Fist School.
The Shadow Fist practitioner uses the shadows around him to get quickly around the battlefield, to enhance the speed of their attacks, and to deal blows that are farther than his normal range.
1st-Level Ability: Three Pronged Strike.
1st-Level Feat: Weapon Finesse.
2nd-Level Feat: Shadow Walk.
6th-Level Feat: Shadow Strike.
6th-Level Bonus Ability: Shadow Step.
12th-Level Bonus Ability: Eternal Darkness.
Prerequisites: Any nongood.
Three-Pronged Strike (Ex)
The monk focuses his energy into one attack. The monk hits with three strikes in one attack. In a turn, you can replace any one of your attacks with the three pronged strike at a -4 penalty to your attack roll for that attack.
The first attack deals one-half of your regular unarmed attack damage, rounded down. The second and third attacks deals regular unarmed attack damage.
If flanking an opponent, the strike is delivered to the target's vital spot. The target may make a Fortitude save vs Paralysis after the third strike. (DC=10+3rd strike damage) If the saving throw fails, the target is paralyzed for 1d4 rounds.
Eternal Darkness (Su) At will you can make greater darkness in 10ft. radi. of you. you can see fine in this.
Shadow Step (Su)
Prerequisites: Improved Unarmed Strike, WIS 14+, and DEX 13+.
This action is a Standard action. In one swift movement, the monk uses the shadows to teleport himself from one place to another. The allowed distance is the monk's base move speed (in ft) multiplied by 3. The monk cannot shadow step into a square that is currently occupied by another creature. Shadow Stepping does not provoke an attack of opportunity.
The Shadow Fist practitioner can walk 50% faster in shadows or in darkness.
The monk can extend his arms using the shadows. The monk's reach is extended to 10 ft and he deals bonus 1d4 Piercing per 2 monk levels (up to a maximum of 10d4) damage to all his damage rolls.