Shadow Assassin (3.5e Prestige Class)
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Becoming a Shadow Assassin
Shadow Assassin is one who prefers the darkness, one who has spent most if not all their time growing up and training in the shadows or darkness. Normally people would choose this class because they prefer the darkness and shadows, one could be weak from a low constitution or lack of proper defenses and or not confident to be in the light. Maybe they have a light sensitivity or cant sleep at night /insomnia and prefer staying up through the night, maybe they find accomplishing their tasks is easier in the dark. how ever you wish to play this class as long as you make it fun and interesting.
Playing a Shadow Assassin
Shadow Assassins have trained to use the darkness and shadows to their advantage and to create disadvantage to their enemies. Shadow assassins can move around the field more freely and safer by hiding in the darkness or creating shadows to not be seen or heard and limiting their enemies movement and eventually preventing them from moving and making it easier to strike them down. for a fun play on the class and to see where shadows may or may not be, shine a flashlight on the battle map and using any object that would represent the character or objects size or shape. this would include a wall, statues, columns or any object or surrounding that would provide a shadow. For dm purposes they may roll a 1d4 for direction when the direction of the sun can not be determined, north, east, south and west. to determine the direction on the map shine the light in the direction of the rolled 1d4. If the sun is shinning and your heading north and it's mid day so the sun would be behind you. in a dungeon you can roll and adjust the light accordingly.
special requirements
To become a Shadow Assassin one needs to have the see in darkness ability either from your race or a class feature. must have at least 3d6+ sneak attack or skirmish feature from the scout.
Alignment: any
Required Intelligence +15 required
Race: any race as long as you have darkvission from another source.
Required Skills: +5 hide,+5 move silently,+5 spot,+5 listen, +5 search
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Hide in Plain Sight, See in Darkness, Shadow Step | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | Darkness, Sneak Attack +1d6 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Improved Shadow Step, Shadow Cloak | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | Shadow Sink, Sneak Attack +1d6, Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
5th | +4 | +1 | +4 | +1 | Shadow Touch, | ||||||||||||||||||||||||||||||||||||
6th | +5 | +2 | +5 | +2 | Evasion Sneak Attack +1d6 | ||||||||||||||||||||||||||||||||||||
7th | +6 | +2 | +5 | +2 | Shadow image | ||||||||||||||||||||||||||||||||||||
8th | +7 | +2 | +6 | +2 | Improved shadow sink, Sneak Attack +1d6 | ||||||||||||||||||||||||||||||||||||
9th | +8 | +3 | +6 | +3 | Shadow Strike | ||||||||||||||||||||||||||||||||||||
10th | +9 | +3 | +7 | +3 | Shadow Embodiment, Sneak Attack +1d6 | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level) ====Class Features==== Shadow Assassins uses their Intelligence modifier for all dc checks and saves for casting or using their abilities, a Shadow Assassin can use their shadow skills ( with the appropriate skills and feats ) to be either a ranged sneak attack sniper, strength based 2 handed assassin, dexterity based light weapon user, they may also include two weapon fighting. hopefully the class is fairly well rounded and a fun option for any play style. if you feel the class is a little to strong it can be added and countered with light spells that would be stronger than the casters level.
Shadow Embodiment (Sp): At 10th level, a Shadow Assassin can cloak their self in pure shadow. This works like shadow cloak but upgraded. this allow the Shadow Assassin to use the Greater invisibility spell as they wish for as long as they like. this skill allows the user to not be seen, heard or smelt by see invisibility or true seeing within a 60 foot radios around them as they are surrounded by complete darkness. you also add your intelligence modifier to your primary ability modifier such as dexterity, strength or wisdom while active.
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