A Scythe or Sythes swing from the walls or ceiling, slicing at its target. One square contains a tripwire or pressure plate that triggers scythes to slice through that space. This trap works best with lots of them in an area.
[edit] Level 1
| Rusty Scything Blade Trap Level 1 Trap
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| Object 25 XP
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| Detect: Perception DC 19
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Initiative: -
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| Immune attacks
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| Triggered Actions
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Attack ♦ At-Will
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| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +4 vs. AC
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| Trigger: A creature enters the triggering square.
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| Hit: 1d8 damage
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| Countermeasures
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| ♦Disable: Thievery DC 20. Success: The trigger square and trap no longer function.
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[edit] Level 6
| Scything Blade Trap Level 6 Trap
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| Object 62 XP
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| Detect: Perception DC 23
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Initiative: -
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| Immune attacks
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| Triggered Actions
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Attack ♦ At-Will
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| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +11 vs. AC
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| Trigger: A creature enters the triggering square.
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| Hit: 2d8 damage
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| Countermeasures
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| ♦Disable: Thievery DC 23. Success: The trigger square and trap no longer function.
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[edit] Level 26, Triple Scything Blade Trap
| Triple Scything Blade Trap Level 26 Trap
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| Object 2250 XP
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| Detect: Perception DC 45
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Initiative: -
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| Immune attacks
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| Triggered Actions
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Attack ♦ At-Will
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| Attack: (Opportunity Atacion): Melee 1 (triggering creature); +30 vs. AC
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| Trigger: A creature enters the triggering square.
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| Hit: 6d8 damage
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| Miss: 2d8 damage
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| Countermeasures
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| ♦Disable: Thievery DC 40. Success: The trigger square and trap no longer function.
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