Screwdiver (5e Creature)

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Screwdiver[edit]

Medium fiend (heartless), chaotic evil


Armor Class 16 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

Skills Perception +4
Proficiency Bonus +2
Damage Immunities lightning, thunder
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal
Challenge 1 (200 XP)


Amphibious. The screwdiver can breathe air and water.

Lightning Absorption. Whenever the screwdiver is subjected to lightning damage, it takes no damage and instead gains a number of hit points equal to the lightning damage dealt.

ACTIONS

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


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