Scorpion-kin (5e Race)

From D&D Wiki

Jump to: navigation, search
Broom Icon.svg.png This page needs grammatical help. Reason: Description needs improved grammar.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Scorpion-kin[edit]

Physical Description[edit]

Scorpion-kin are a race of humanoid scorpions. These beings have 2 legs 2 human like arms and 2 arms with pincers on them. They also have a scorpion tail that can be uses to stab and poison opponents. The orientation of the human arms above or below (or in front or behind) the pincer arms can be either above or below (or in front or behind) as either is possible in any sub race but the same type of arm must be on the same level as its pair so no one human arm across from one pincer arm both human arms are either above or below the pincers. The pincers are not that well adapted to holding weapons but are effective against other living beings. Their tail originates at where a human tailbone would be and the stinger hovers above the head. You cannot hold items with your tail.

Twice a year scorpion-kin must shed its exoskeleton in order to grow. The chitin shed this way is often collected and sold for a small amount to other species for armor and weapons because for scorpion-kin wearing their own or another scorpion-kin old skin as armor is frowned upon. When sold and used for armor it can replace metal in any non-hide medium or heavy armor and while worn gives dexterity bonus of +1.

Appearances: Bark Scorpion-kin are dark yellow and brown, Death Stalker Scorpion-kin are straw and light brown, Red Scorpion-kin are medium to dark shades of red and orange, Forest Scorpion-kin are jet black, Emperor Scorpion-kin are black with a bright red stinger, Red Claw Scorpion-kin are black with red claws, and Fat Tail Scorpion-kin are mixes of translucent black and brown.

Society[edit]

Scorpion-kin have been known to live in almost every habitat except underwater. However, most tend to live in deserts, savannas, or forests. Villages of mostly scorpion-kin tend to be mostly to completely underground.

Scorpion-kin Names[edit]

Scorpion-kin have similar names to humans


Scorpion-kin Traits[edit]

A race of humanoid scorpions
Ability Score Increase. Your Strength increases by 1 and your Dexterity increases by 1
Age. Scorpion-kin mature much faster than humans and live shorter lives. They reach maturity around between the ages of 1 and 2 and live to be 50 – 60 years old.
Alignment. Scorpion-Kin tend toward neutral wanting to be left alone to do their own thing. Their warriors though do tend to more Chaotic Alignments.
Size. Your size is Medium. A scorpion-kin's height ranges between 3 and 7 feet, and weight ranges from 25 lb. to 135 lb.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claw. One of your hands is a claw. You cannot wield weapons or implements in the claw, nor hold a shield. The claw is a melee weapon with which you are proficient. It deals 1d8 bludgeoning damage, and on a successful hit you grapple the target.
Stinger Tail. When you are grappling a creature, you can use your action to sting that creature. The target must make a Constitution saving throw. The DC is 8 + your Constutution modifier + your proficiency bonus. The target takes 2d6 poison damage on a failed save, or half as much damage on a successful one.
Chitin Armor. You cannot wear heavy armor. Your AC increases by 1.
Species. Choose two of the following traits.

  • Keen Climber. You have advantage on Strength checks made to climb.
  • Bark Scorpion. You are proficient in Stealth skill.
  • Hot Climate homes. You are immune to the effects of extremely hot environments.
  • Red Scorpion. You are proficient in the Intimidation skill.
  • Lethal Poison. The DC of the check made to resist your Stinger Tail increases by 2.
  • Hulking Figure. You are considered to be Large when determining your carrying capacity or when shoving a creature.
  • Huge Crushing Claw. Your claw deals 1d10 bludgeoning damage (instead of 1d8). If a creature ends its turn and is still grappled by you, it takes bludgeoning damage equal to your Strength modifier.
  • Blue Scorpion. You can use your tail to perform the somatic component of spells you cast.
    Languages. Common.

Random Height and Weight[edit]

Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
4′ 0″ +2d6 inches 40 lb. × 1 lb.
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
2′ 0″ +2d6 inches 10 lb. × 1 lb.
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
5′ 6″ +2d6 inches 70 lb. × 1 lb.
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
6′ 0″ +2d6 inches 95 lb. × 1 lb.

Back to Main Page5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors