Savage Guardian (4e Creature)

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The Savage Guardian is a brutally powerful creature that once was human. Now, it's fused with the essence of a dragon, marking it as a creature not unlike the dragonspawn.

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[edit] Savage Guardian

The Savage Guardian is a hulking Dragonborn, stark white and feral with rage. He is attended to by his trio of White Guards.

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Dragonborn Sorcerer Whit
by Kryx7, on Flickr
Savage Guardian
Level 1 Elite Brute
Medium Natural Humanoid
XP 200
HP 70; Bloodied 35 Initiative +2
AC 13; Fortitude 14, Reflex 13, Will 13 Perception +0
Speed 6 (ice walk)
Resist 5 Cold
Vulnerable 5 Fire
Saving Throws +2; Action Points 1
Standard Actions
Basicmelee.png Ice Claw ♦ At-will
Attack: Melee 1 (one creature); +4 vs. AC
Hit: 2d6 + 3 cold damage
Melee.png Splintered Pike ♦ Encounter; recharges when the savage guardian is first bloodied.
Attack: Melee 2 (one creature); +4 vs. AC
Hit: 3d8 + 3 cold damage and the target is pulled 1 square and immobilized (save ends)
Miss: Half damage and slowed until the end of the savage guardian's next turn.
Triggered Actions
Immediate Reaction Savage Rebuke ♦ At-will
Trigger: Hit by a melee attack
Effect: The savage guardian can make an Ice Claw attack against the target.
Skills Athletics +5
Str 16 (+3) Dex 14 (+2) Wis 10 (+0)
Con 15 (+2) Int 1 (-5) Cha 12 (+1)
Alignment Neutral Languages Common, Draconic
Equipment Leather armor, dagger

[edit] Savage Guardian Tactics

A Savage Guardian attacks recklessly, always at the target nearest. White Guards attempt to direct his attacks and are not attacked by it, but primarily serve as a ward between him and those with powerful fire attacks. A Savage Guardian will use its ice claws until a target tries to flee, whereupon it will resort to Splintered Pike. Upon using Splintered Pike, the Savage Guardian usually follows up with an action point to use Claws.

[edit] Savage Guardian Lore

A character knows the following information with a successful Religion check.

DC 15: The Savage Guardian is a Dragonborn/white dragon fusion. It has lost all intelligence, and merely waits for prey to stumble in.

DC 20: It fights with vicious claws and a blow that drives ice shards into a foe, immobilizing him. It can also craft fragile spears of ice that splinter and hamper a target till the ice melts. It is never without its three White Guards.

DC 25: It was created by a cult that worships a cat-dragon thing.

[edit] Encounter Groups

A Savage Guardian and his three White Guards.

Level 1 Encounter (XP 500)

  • 1 Savage Guardian (Level 1 Elite Brute)
  • 3 White Guard (Level 1 Controller)

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