Savage Beast Barbarian (3.5e Class)

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Savage Beast Barbarian[edit]

The Savage Beast Barbarian is a Barbarian that is very much more Boons and animalistic. It focuses on aggressive damage and spacial awareness. Using its boon buffs to get as much benefit in killing as possible.

Making a Savage Beast Barbarian[edit]

Good at damaging enemies and movement, bad at conversation in polite settings, the best friend for damage in a party. usually has a more brutish disposition.

Abilities: Fast Movement, Favored Enemy, Uncanny Dodge, Trap Sense, Indomitable Will, Animal Totems.

Races: Any

Alignment: Any Non Lawful

Starting Gold: starting gold = D12 + Level x 15

Table: The Savage Beast Barbarian

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Fast Movement, 1st Favored Enemy, Rage 1/day
2nd +2 +3 +0 +0 Uncanny Dodge, Combat Style Feat, Boon Choice
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Trap Sense +1, Rage 2/day, Boon lvl 1
5th +5 +4 +1 +1 Improved Uncanny Dodge, 2nd Favored Enemy
6th +6\+1 +5 +2 +2 Trap Sense +2, Combat Style Feat, Boon lvl 2
7th +7\+2 +5 +2 +2 DR 1/-
8th +8\+3 +6 +2 +2 Rage 3/day, Boon lvl 3
9th +9\+4 +6 +3 +3 Trap Sense +3
10th +10\+5 +7 +3 +3 DR 2/-, 3rd Favored Enemy, Combat Style Feat, Boon lvl 4
11th +11\+6\+1 +7 +3 +3 Damage reduction 1/
12th +12\+7\+2 +8 +4 +4 Trap Sense +4, Rage 4/day, Boon lvl 5
13th +13\+8\+3 +8 +4 +4 DR 3/-
14th +14\+9\+4 +9 +4 +4 Indomitable Will, Combat Style Feat,Damage reduction 2/
15th +15\+10\+5 +9 +5 +5 Trap Sense +5, 4th Favored Enemy
16th +16\+11\+6\+1 +10 +5 +5 DR 4/-, Rage 5/day
17th +17\+12\+7\+2 +10 +5 +5 Damage reduction 3/
18th +18\+13\+8\+3 +11 +6 +6 Trap Sense +6, Combat Style Feat
19th +19\+14\+9\+4 +11 +6 +6 DR 5/-
20th +20\+15\+10\+5 +12 +6 +6 no longer winded after rage, 5th Favored Enemy, Combat Style Feat, Rage 6/day

Class Skills (4 + Int modifier per level, ×4 at 1st level)

Class Features[edit]

The Savage Beast Barbarian class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str), and 3e SRD:Wilderness Lore Skill (Wis).

Weapon and Armor Proficiency: A Savage Beast Barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Class: Savage Beast Barbarian

  • Boon Spirit(Ex): At level 2 you may choose a single boon. This is the essence of an animal and cannot be changed once chosen. The form of your spirit joins you as a crest on your neck.
  • Boon Leveling(Ex): The Savage Beast Barbarian can learn one Boon at level 2. This Boon levels up at level 4, then every other level.

(Example: lvl 2,4,6,8,10,12) The boon is at level 1 on your 4th character level and reaches its max at level 12. (You gain an ability at level 6,8,10,12)

  • Second Form Boon(Ex): At level 12 you gain the ability to use a second Boon. This boon can be used at the same time as the first.
Animal Boon Table
Boon Abilities
Cheetah
- Level 1 gains the ability to sprint 40 ft once per day.
- level 3 sprint ability is upgraded to 100 ft. As well as a base speed increase of 10ft.
- level 5 sprint ability is now max at 500 ft and can be used 2 times a day
Crocodile
- level 1 gains the ability to move through water at 1/2 your moving speed. Also, you gain a +5 to swim DC checks.
- level 3 gains the ability SRD:Improved Grab
- level 5 you can now swim at your normal movement speed without swim DC checks. As well as stay underwater for the number of minutes equal to their Constitution Modifier before suffering the effects of suffocation.
Elephant
- level 1 Gains the ability of Toughness granting +3 to their health, if they already have toughness it grants 2 Toughness instead.
- level 3 Gains the Skill Focus (3.5e Spell) (Listen) as a bonus feat 1/day.
- level 5 Gains the skill 3e SRD:Trample. To Trample over foes while raging. 1/encounter
Rhinoceros
- level 1 Gains the 3e SRD:Run skill. When running you move 5 times your normal speed.
- level 3 Gains the ability to have a +5 bonus to intimidate checks.
- level 5 Gains the Powerful Charger (3.5e Feat) 1/encounter
Stag
- level 1 Gains the feat 3e SRD:Lightning Reflexes which gives a +5 bonus to all Reflex saving throws.
- level 3 Gains a +5 to all climb, balance, and jump checks
- level 5 Gains the feat SRD:Epic Dodge 1/encounter
Monkey
- level 1 gain the ability of Brachiation (3.5e Feat) at 1/2 speed.
- level 3 Gain a +5 bonus to Jump and Balance checks.
- level 5 Gains the ability to move at full speed while climbing. As well as the 3e SRD:Improved Trip feat. 1/encounter


  • Brachiation (3.5e Feat) Through extensive time spent in and around trees, you have grown capable of moving through them like a monkey.

Benefit: You may move at your base land speed swinging from branch to branch in a sufficiently dense forest (or other such hand-holds). Normal: You would not be able to swing from branch to branch without making checks as determined by the DM. Special: You do not gain the benefit of this feat if hand-holds are out of reach of each other.

  • SRD:Epic Dodge(Ex) (applies if you have Stag boon level 3) - Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack.
  • Improved Grab(Ex): (applies if you have crocodile boon level 3) - If the creature hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required, and Tiny and Small creatures do not suffer a special size penalty. Unless otherwise stated, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it suffers a -20 penalty to grapple checks, and can use its remaining attacks against other opponents. A successful hold does not deal any additional damage unless the creature also has the constrict ability. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is listed in the creature’s descriptive text).

When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. The creature is not considered grappled while it holds the opponent, so it still threatens adjacent squares and retains its Dexterity bonus. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.

  • Improved Trip(Ex) (applies if you have Monkey boon level 5)If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn't used the character's attack for the trip attempt.
  • Focus(Sp): (applies if you have Elephant boon level 3) - Creatures affected by focus are immune to fascination effects, such as a Bard's Fascinate ability, or the Hypnotism spell, and receive a +2 to Will saves against enchantments. Creatures already fascinated receive a second (or first) saving throw against the effect at a +4. Creatures under the effects of an enchantment receive a 2nd saving throw but at a -2.
  • Powerful Charger (3.5e Feat)(Ex): (applies if you have Rhinoceros boon level 3) - Whenever you charge a foe, you can forgo your normal +2 to attack in order to perform a Powerful Charge. If you hit with a Powerful Charge, you deal double your weapon's normal damage (just like a mounted lance or critical hit). This applies only to your first attack (in the case of Pounce and similar abilities). If you use a weapon that normally deals multiplied damage (such as a lance with a charging mount or a critical hit) this extra damage stacks but is not multiplied accumulatively. For example, if you achieved a critical hit with a greatsword (2d6, x2/19-20) during a charge, this feat would allow it to deal triple damage instead of double. This feat does not stack with Spirited Charge or similar effects.
  • Fast Movement (Ex): A Savage Beast Barbarian land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the Savage Beast Barbarian speed because of any load carried or armor worn.
  • Illiteracy: Savage Beast Barbarian are the only characters who do not automatically know how to read and write. A Savage Beast Barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.

A Savage Beast Barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a Savage Beast Barbarian level does not lose the literacy he or she already had.

  • Rage (Ex): A Savage Beast Barbarian can fly into a rage a certain number of times per day. In a rage, a Savage Beast Barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the Savage Beast Barbarian hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Savage Beast Barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Savage Beast Barbarian may prematurely end his rage. At the end of the rage, the Savage Beast Barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level Savage Beast Barbarian, at which point this limitation no longer applies; see below).

A Savage Beast Barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a Savage Beast Barbarian can do it only during his action, not in response to someone else’s action.

  • Uncanny Dodge (Ex): At 2nd level, a Savage Beast Barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Savage Beast Barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
  • Trap Sense (Ex): Starting at 3rd level, a Savage Beast Barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three Savage Beast Barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
  • Improved Uncanny Dodge (Ex): At 5th level and higher, a Savage Beast Barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the Savage Beast Barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has Savage Beast Barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
  • Damage Reduction (Ex): At 7th level, a Savage Beast Barbarian gains Damage Reduction. Subtract 1 from the damage the Savage Beast Barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three Savage Beast Barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
  • Greater Rage (Ex): At 11th level, a Savage Beast Barbarian bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.
  • Indomitable Will (Ex): While in a rage, a Savage Beast Barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
  • Tireless Rage (Ex): At 17th level and higher, a Savage Beast Barbarian no longer becomes fatigued at the end of his rage.
  • Mighty Rage (Ex): At 20th level, a Savage Beast Barbarian bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.

Ex-Savage Beast Barbarian[edit]

A Savage Beast Barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a Savage Beast Barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).



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