Sand Dwarves (4e Race)

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Sand Dwarves[edit]

Inhabitants of the Hellfield desert, these enduring dwarves have honed their skills at working the sand to suit their lives.

RACIAL TRAITS

Average Height: 4'4" - 4'11"
Average Weight: 130 - 200 lb.
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +1 Dungeoneering, +3 Endurance
Sand Dwarven Weapon Proficiency: You gain proficiency with the Spear and Javelin.
Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
Burrow Down: You can use burrow down as an at-will power.
Cool Body: Your ability to keep cool in the desert heat gives you a +5 racial bonus to saving throws against ongoing fire damage.
Calm Mind: You gain a +2 racial bonus to your Will defense.
Dwarven Heritage: You can take feats that have dwarf as a prerequisite (as well as those specifically for sand dwarves), as long as you meet any other requirements.
Burrow Down Sand Dwarf Racial Power
You burrow into the sand, dirt, or other soft surface to hide your vulnerable bits.
At-Will Star.gif Zone
Standard Action Personal
Effect: You create a zone at the square you are standing on. This zone is known as a burrow. You may chose to enter that burrow as a move action. You gain a +4 power bonus to your AC and fortitude defenses, but take a -4 penalty to your reflex defense and may not make attacks or use attack powers when inside the burrow. Taking a move action cancels these effects and you leave your burrow.
Special: This power may only be used when you are standing on dirt, sand, or some other soft surface.


Sand Dwarves migrated from their once grand caverns to the Hellfield desert when raids on the caverns by Kobolds became too frequent to handle. They have adapted to the harsh conditions they must endure, devising ways to acquire water, build homes, and grow food. Their wells extend far beneath the surface, tapping the incredibly low water table to provide water.

Their homes are built inside caves with entrances to the sky and ladders serving as the way out. Their homes are easy to conceal, as all that needs done is the closing of their door and a little bit of sand spread atop it. Keeping their homes underground also provides each family with a naturally cool home. Large buildings that would typically be situated in expansive caverns are now placed in may tiered underground facilities. These 'towers' can extend hundreds of feet underground and often perform many duties, such as government facilities, large scale housing, and markets all under one roof.

Sand Dwarf government is a very complex system, involving a large parliament of dwarves who have inherited their positions from their mothers or fathers and court system of elected judges. The 42 dwarves that make up the Grand Council are in place for life, and so if a bad decision is made, many more probably will be. To prevent this the Judicial League, made up of 2 levels, a local and federal level, and 27 dwarves, may convene to call for the exile of a problem dwarf in council. When exiled a dwarf is sent out into the desert with a sack containing a knife and 5 dinner scorpions. These knives are often recovered along with the bodies of the exiled after a week in the desert.

Play a sand dwarf if you want...

  • To be part of a large and organized civilization.
  • To be a legal conscious adventurer.
  • To be a born spear fighter.
  • To be a member of a race that favours the Paladin, Cleric, and Fighter classes.

Physical Qualities[edit]

Sand Dwarves resemble normal Dwarves, though they are leaner and taller. Their skin tone is more tanned than normal dwarves and their beards and hair are often much lighter, nearly blond in color.

Playing a Sand Dwarf[edit]

<!-description->

Sand Dwarven Characteristics: Acquisitive, brave, hardworking, loyal, organized, stern, stubborn, tenacious, vengeful

Male Names: Adricks, Berran, Darrik, Eberk, Fargrim, Gardain, Harbek, Kildrak, Morgran, Orsik, Rangrim, Thoradin, Thorfin, Tordek, Travok, Vondal

Female Names: Artin, Bardryn, Diesa, Eldeth, Falkrunn, Gurdis, Helja, Kathra, Kristryd, Mardred, Riswynn, Torbera, Vistra

<!-Your race-> Adventurers[edit]

Three sample <!-your race-> adventurers are described below.



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