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Salamander Warrior (3.5e Creature)
From D&D Wiki
Salamander, 1st level Warrior
|Size/Type:||Medium humanoid (fire)|
|Hit Dice:||1d8 +2 (6 hp)|
|Armor Class:||18 (+5 breastplate, +2 heavy shield, +1 natural), touch 11, flat-footed 18|
|Attack:||longsword +2 melee (1d8 +1)|
|Full Attack:||longsword +2 melee (1d8 +1)|
|Space/Reach:||5 ft/5 ft|
|Special Qualities:||darkvision 60 ft, resistance to fire 10, secrets of steel.|
|Saves:||Fort +4, Ref +0, Will -1|
|Abilities:||Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8|
|Skills:||craft (weapon and armor smithing) +4, craft (metalwork) +4|
|Organization:||pair, envoy (3-12) or patrol (15-30)|
|Treasure:||1 1/2 standard|
|Advancement:||by character class|
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A humanoid with red skin and orange hair steps into the light. It's weapons and armor are very well made.
The salamanders are a race of artisans and blacksmiths, who dwell in the fiery realm of Salahandrae, to the west of Bas'Mera and Rytha. Salamanders are the ultimate weapon smiths, and Salahandrian-Steel weapons are much in demand by all. The salamanders are ruled by a council of elders, who are elected by a majority vote. Salamanders are usually between five and six feet in height.
Salamanders are very good combatants, often flanking enemies and using wolf-pack tactics.
- secrets of steel (ex)
- salamanders have a +2 racial bonus on craft (weapon and armor smithing) and craft (metalwork) checks, and a +2 racial bonus on appraise checks related to metal items. salamanders can also work with salahandrian-steel without the usual -4 penalty.