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SNAKE, TINY VIPER
|Snake, Tiny Viper|
|Hit Dice:||1/4 d8 (1 hp)|
|Speed:||15 ft. (3 squares), climb 15 ft., swim 15 ft.|
|Armor Class:||17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14|
|Attack:||Bite +5 melee (1 plus poison)|
|Full Attack:||Bite +5 melee (1 plus poison)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Saves:||Fort +2, Ref +5, Will +1|
|Abilities:||Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5|
|Feats:||Improved Initiative, Weapon FinesseB|
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
SEE WIKIPEDIA ENTRY: Snake