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|This material is published under the OGL|
|Size/Type:||Medium Outsider (Evil, Extraplanar, Fire, Lawful)|
|Hit Dice:||4d8+4 (22 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||16 (+1 Dex, +5 natural),, touch 11, flat-footed 15|
|Attack:||Bite +5 melee (1d8+1 plus 1d6 fire)|
|Full Attack:||Bite +5 melee (1d8+1 plus 1d6 fire)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Breath weapon, fiery bite|
|Special Qualities:||Darkvision 60 ft., immunity to fire, scent, vulnerability to cold|
|Saves:||Fort +5, Ref +5, Will +4|
|Abilities:||Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6|
|Skills:||Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*|
|Feats:||Improved Initiative, Run, TrackB|
|Environment:||A lawful evil-aligned plane|
|Organization:||Solitary, pair, or pack (5–12)|
|Alignment:||Always lawful evil|
|Advancement:||5–8 HD (Medium); 9–12 HD (Large)|
|Level Adjustment:||+3 (cohort)|
A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.
Hell hounds do not speak but understand Infernal.
Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.
SEE WIKIPEDIA ENTRY: Hell Hound