SRD:Cerebremancer

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CEREBREMANCER

Hit Die: d4.

Requirements

To qualify to become a cerebremancer, a character must fulfill all the following criteria.

Class Skills

The cerebremancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Cerebremancer
Level Base
Attack
Bonus
Fort Save Ref Save Will Save Spells per Day/Powers Known
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class

Class Features

All the following are class features of the cerebremancer prestige class.

Weapon and Armor Proficiency: Cerebremancers gain no proficiency with any weapon or armor.

Spells per Day/Powers Known: When a new cerebremancer level is attained, the character gains new spells per day as if he had also attained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on). This essentially means that he adds the level of cerebremancer to the level of whatever other arcane spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly.

If a character had more than one arcane spellcasting class or more than one manifesting class before he became a cerebremancer, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level.



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