Rushing Fist (3.5e Spell)
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|Casting time:||1 standard action|
|Range:||Long (400ft + 40ft / caster lvl)|
|Effect:||Tiny hands of force|
A missile of magical energy shaped like a fist fires from your fingertip and strikes its target as a ranged attack, dealing 1d4+1 points of force damage.
The missile strikes accurately, ignoring any obstacle less than non-magical total cover or total concealment. The spell is still subject to magical means of obscuring a target. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
For every two caster levels beyond 1st, you gain an additional missile — two at 3rd level, three at 5th, four at 7th, and a maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
After striking for 1d4+1 points of damage, the hands will attempt to Bull Rush the opponent in any direction in your line of sight. The first hand counts as a Medium creature with a Str of 10, but each additional hand striking the same opponent gives a +1 circumstance bonus to the Bull Rush.