Rock Star (3.5e Prestige Class)
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 Rock Star
There he is, that miserable little punk. You know his type: thumbs his nose at authority, got all the ladies swooning over him, richer than a king's ransom. How he manages to get all those people to listen to that gawdawful noise which these young whippersnappers call "music," and like it, I'll never know.
Rock Stars are bards who have given in to their more chaotic tendencies and use their music to obtain great riches, annoy the hell out of the elderly, and--surprisingly enough--to slay monsters. They don't give a flip what others think about them, for they are the ultimate freedom-seekers: the freedom to express oneself, the freedom to oppose tyranny, the freedom to spill guts all over the bathroom floor just cause ya can...anything and everything dangerous and/or exhilarating to be done, you can bet your sorry behind that there's a Rock Star out there doing it. They tend to advance more slowly than regular bards in terms of spellcraft, but they make up for it with painfully disorienting special abilities and a better hit die.
Alignment: Any nonlawful
Base Attack Bonus: +5
Special: Charisma Bard.
|1st||+0||+0||+2||+0||Exotic Weapon Proficiency:Guitar, Disruptive Rift , Rage 1/day|
|7th||+5||+2||+5||+2||Aura of Discord|
|10th||+7/+2||+3||+7||+3||Does not get tired after rage|
|Class Skills (4 skill points per level + Int modifier per level)
Appraise (Int),Bluff (Cha),Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str),Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).
 Class Features
All the following are class features of the Rock Star:
Exotic Weapon proficiency: Guitar: Rock Stars are skilled in the use of guitars not merely as instruments, but as weapons in order to fend off rabid groupies. In the hands of a rock star, a guitar is treated as a bludgeoning melee weapon that inflicts 1d10 points of damage, or triple that on a critical hit.
It should be noted that a guitar is required to perform a large number of the Rock Star's special abilities.
Disruptive Riff (Su): The Rock Star's signature move: he plays a series of cords on his guitar at maximum volume, sending out powerful sonic waves in a thirty-foot cone. Anything caught within this destructive cone will take 3d8 points of sonic damage plus half the Rock Star's class level, and becomes stunned for 2d6 rounds. A Reflex save of 15+ the Rock Star's class level+ his Charisma modifier is required to take half damage and avoid being stunned. Crystalline creatures take double damage.
Creatures that cannot hear are not stunned but still damaged.
A full-round is required to make use of this ability, but it can be maintained indefinitely as long as nothing disrupts the Rock Star's concentration. This means that everything caught within the cone will continue to take damage until they escape its radius.
Rage (Ex): Works exactly like Barbarian's Rage.
Sonic Boom (Su): Once every ten rounds, Rock Stars of 5th level or higher can unleash a devastating combination of music and yells which, to others, can be adequately described as 'god-awful noise.' The sound waves expand from his body in a circular area with a radius of 25 feet, inflicting 5d8 points of sonic damage and deafening everything within range for a number of rounds equal to 2d10 plus the Rock Star's class level. As with the Disruptive Riff, a full round is required to perform this attack. Crystalline creatures take double damage.
Aura of Discord (Su): Beginning at 7th level, the Rock Star radiates a chaotic aura that duplicates the effects of Song of Discord. It does not affect the Rock Star's allies, can be activated at his discretion and can be maintained for a number of rounds equal to his class level. This is considered a free action.
Anarchic Weapon: At 9th level, the Rock Star's guitar--and any other weapons he might use--are treated as anarchic weapons for the purpose of overcoming damage reduction.