Rock Star (3.5e Prestige Class)
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There he is, that miserable little punk. You know his type: thumbs his nose at authority, got all the ladies swooning over him, richer than a king's ransom. How he manages to get all those people to listen to that gods-awful noise which these young whippersnappers call "music," and like it, I'll never know.
Rock Stars are bards who have given in to their more chaotic tendencies and use their music to obtain great riches, annoy the hell out of the elderly, and--surprisingly enough--to slay monsters. They don't give a flip what others think about them, for they are the ultimate freedom-seekers: the freedom to express oneself, the freedom to oppose tyranny, the freedom to spill guts all over the bathroom floor just cause ya can...anything and everything dangerous and/or exhilarating to be done, you can bet your sorry behind that there's a Rock Star out there doing it. They lack much of the magical ability of regular bards, but they make up for it with painfully disorienting special abilities and a better hit die.
Alignment: Any nonlawful.
Starting Age: Moderate.
|1st||+0||+0||+2||+2||Exotic Weapon Proficiency:Guitar, Rocker Music, Rocker Knowledge, Bang Your Head!, Shredding Solo, Ready to Rock +1|
|8th||+6/+1||+2||+6||+6||Ready to Rock +2|
|12th||+9/+4||+4||+8||+8||Fight For Your Right|
|14th||+10/+5||+4||+9||+9||For Those About To Rock|
|Class Skills (6 + Int modifier per level, x4 at 1st level)
Appraise (Int),Bluff (Cha),Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str),Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).
All the following are class features of the Rock Star:
Exotic Weapon proficiency: Guitar: Rock Stars are skilled in the use of guitars not merely as instruments, but as weapons in order to fend off rabid groupies. In the hands of a rock star, a guitar is treated as a bludgeoning melee weapon that inflicts 1d10 points of damage, or triple that on a critical hit.
It should be noted that a guitar is required to perform a large number of the Rock Star's special abilities. If the guitar is ever lost or broken (Hardness 20), he may rebuild one for 5,000 gold.
Disruptive Riff (Su): The Rock Star's signature move: he plays a series of cords on his guitar at maximum volume, sending out powerful sonic waves in a thirty-foot cone. Anything caught within this destructive cone will take 3d8 points of sonic damage plus half the Rock Star's class level, and becomes stunned for 2d6 rounds. A Reflex save of 10 + the Rock Star's class level + his Charisma modifier is required to take half damage and avoid being stunned. Crystalline creatures take double damage.
Creatures that cannot hear are not stunned but still damaged.
A full-round is required to make use of this ability.
Party Hearty (Ex): A Rock Star spends his life imbibing copious amounts of alcohol and injecting himself with gods-know-what. Yet he still stands, able to deliver a killer performance. Having built up a resistance to these toxins, Rock Stars may roll twice and take the better result on any save to resist poisons or intoxication.
Power Ballad (Su): Rock Stars of 2nd level or higher can aid their allies with a soulful power ballad, a combination of soothing music and inspiring lyrics which grant anyone within earshot of the performance half the Rock Star's level as a morale bonus to their attack rolls and saves. The sound waves expand from his body in a circular area with a radius of 25 feet, inflicting 5d8 points of sonic damage and deafening everything within range for a number of rounds equal to 2d10 plus the Rock Star's class level. As with the Disruptive Riff, a full round is required to perform this attack. Crystalline creatures take double damage.
Aura of Discord (Su): Beginning at 7th level, the Rock Star radiates a chaotic aura that duplicates the effects of Song of Discord. It does not affect the Rock Star's allies, can be activated at his discretion and can be maintained for a number of rounds equal to his class level. This is considered a free action.
Anarchic Weapon: At 9th level, the Rock Star's guitar--and any other weapons he might use--are treated as anarchic weapons for the purpose of overcoming damage reduction.
Facemelter Components: Verbal, Focus Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Sound Wave Duration: Instantaneous Saving Throw: Fortitude partial (object) Spell Resistance: No
A rock star of a certain caliber is able to focus his/her vocal energy to create a sound so powerful that can cause severe damage. The sound create a cone of visibly shaken sound waves directed at a target. The cone starts at a width of 1-foot across and increases in width by one foot every ten feet between the rock star and his/her target.
Any creature struck by the sound wave takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.
When used against an object, the sound wave simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the sound wave affects only one target per casting.