Rock Star (3.5e Prestige Class)

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Rock Star[edit]

There he is, that miserable little punk. You know his type: thumbs his nose at authority, got all the ladies swooning over him, richer than a king's ransom. How he manages to get all those people to listen to that gods-awful noise which these young whippersnappers call "music," and like it, I'll never know.

Rock Stars are bards who have given in to their more chaotic tendencies and use their music to obtain great riches, annoy the hell out of the elderly, and--surprisingly enough--to slay monsters. They don't give a flip what others think about them, for they are the ultimate freedom-seekers: the freedom to express oneself, the freedom to oppose tyranny, the freedom to spill guts all over the bathroom floor just cause ya can...anything and everything dangerous and/or exhilarating to be done, you can bet your sorry behind that there's a Rock Star out there doing it. They lack much of the magical ability of regular bards, but they make up for it with painfully disorienting special abilities and a better hit die.


Alignment: Any nonlawful.

Starting Age: Moderate.

Table: The Rock Star
Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +2 Exotic Weapon Proficiency:Guitar, Rocker Music, Rocker Knowledge, Bang Your Head!, Shredding Solo, Ready to Rock +1
2nd +1 +0 +3 +3 Disruptive Rift
3rd +2 +1 +3 +3 Party Hearty
4th +3 +1 +4 +4 Power Ballad
5th +3 +1 +4 +4 Extra Feat
6th +4 +2 +5 +5 Facemelter
7th +5 +2 +5 +5 Power Chord
8th +6/+1 +2 +6 +6 Ready to Rock +2
9th +6/+1 +3 +6 +6 Rock On
10th +7/+2 +3 +7 +7 -
11th +8/+3 +3 +7 +7 -
12th +9/+4 +4 +8 +8 Fight For Your Right
13th +9/+4 +4 +8 +8 -
14th +10/+5 +4 +9 +9 For Those About To Rock
15th +11/+6/+1 +5 +9 +9 -
16th +12/+7/+2 +5 +10 +10 -
17th +12/+7/+2 +5 +10 +10 -
18th +13/+8/+3 +6 +11 +11 -
19th +14/+9/+4 +6 +11 +11 -
20th +15/+10/+5 +6 +12 +12 -
Class Skills (6 + Int modifier per level, x4 at 1st level)

Appraise (Int),Bluff (Cha),Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str),Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex).

Class Features[edit]

All the following are class features of the Rock Star:

Exotic Weapon proficiency: Guitar: Rock Stars are skilled in the use of guitars not merely as instruments, but as weapons in order to fend off rabid groupies. In the hands of a rock star, a guitar is treated as a bludgeoning melee weapon that inflicts 1d10 points of damage, or triple that on a critical hit.

It should be noted that a guitar is required to perform a large number of the Rock Star's special abilities. If the guitar is ever lost or broken (Hardness 20), he may rebuild one for 5,000 gold.

Disruptive Riff (Su): The Rock Star's signature move: he plays a series of cords on his guitar at maximum volume, sending out powerful sonic waves in a thirty-foot cone. Anything caught within this destructive cone will take 3d8 points of sonic damage plus half the Rock Star's class level, and becomes stunned for 2d6 rounds. A Reflex save of 10 + the Rock Star's class level + his Charisma modifier is required to take half damage and avoid being stunned. Crystalline creatures take double damage.

Creatures that cannot hear are not stunned but still damaged.

A full-round is required to make use of this ability.

Party Hearty (Ex): A Rock Star spends his life imbibing copious amounts of alcohol and injecting himself with gods-know-what. Yet he still stands, able to deliver a killer performance. Having built up a resistance to these toxins, Rock Stars may roll twice and take the better result on any save to resist poisons or intoxication.

Power Ballad (Su): Rock Stars of 2nd level or higher can aid their allies with a soulful power ballad, a combination of soothing music and inspiring lyrics which grant anyone within earshot of the performance half the Rock Star's level as a morale bonus to their attack rolls and saves. The sound waves expand from his body in a circular area with a radius of 25 feet, inflicting 5d8 points of sonic damage and deafening everything within range for a number of rounds equal to 2d10 plus the Rock Star's class level. As with the Disruptive Riff, a full round is required to perform this attack. Crystalline creatures take double damage.

Aura of Discord (Su): Beginning at 7th level, the Rock Star radiates a chaotic aura that duplicates the effects of Song of Discord. It does not affect the Rock Star's allies, can be activated at his discretion and can be maintained for a number of rounds equal to his class level. This is considered a free action.

Anarchic Weapon: At 9th level, the Rock Star's guitar--and any other weapons he might use--are treated as anarchic weapons for the purpose of overcoming damage reduction.



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