Rift Stalker (3.5e Class)
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Rift Stalkers are combat efficient rouges who specialize in teleportation while slicing their opponents, usually from behind. Rift Stalkers can teleport frequently,as their artes revolve around moving around quite a lot. An arte is like a magical spell, but it is not considered magic by mages because of the fact Spellcraft isn't required to use any of the artes.
Making a Rift Stalker
Rift Stalkers are considered powerful by many people due to the fact that their frequent teleporting is a great make up for their low Dexterity. They also are noted for their specific artes which allows them to make the enemy either forget the Rift Stalker is behind them, or make the enemy less interested in attacking them. Please note that their is no fancy name for the artes, but it'd be really cool if you came up with 3-8 letter words for each of the artes (and yes you must say them aloud to keep this class awesome)! In example: Spark would be Zap 1.
Abilities: Usually Dexterity is required, since they automatically recieve -3 to Dexterity, -1 to Constitution, and +2 to Strength and Willpower. As always, many people will need the 3 "bread & butter ability scores" (str,con,and dex)if the rift Stalker is lacking in those areas. You will however need other scores to use certain artes. HINT:Artes is pronounced arts (ahr-ts).
Races: Generally, anyone can be a Rift Stalker, though it was first discovered by a Dragonblood Rouge who was trying to use a teleportation spell. He some how ended up teleporting behind his pet unicorn with out magic. As he could not explain this, he was at first scared, but the quickly decided to master and teach his tallents onto willing others. No one to this day forgot the name of Drak'mathar the Blessed.
Alignment: Although most Rift Stalkers are Neutral, many evil minded people have gotten their greedy hands on these sacred abilities. Any alignment will do, but certain artes can only be used by certain alignments.
Starting Gold: 2d20 times 10. NOTE: I'm pretty sure you can figure out whether you get Sinister or Pure Talents.
RESTRICTIONS: All Rift Stalkers level up more slowly than regular classes. In example if level3 requires 3,000xp for a normal person, than a Rift Stalker would require 3,500xp.
Starting Age: As Rouge. NOTE: All Artes are treated as spell attacks.
|Saving Throws||Special||Artes Per Day|
|1st||1||0||2||0||Rift Stalker Artes||9||3||—||—||—||—||—||—||—||—||—||—||—|
|2nd||1||0||3||0||Study Target (singular), Bonus Feat||9||4||—||—||—||—||—||—||—||—||—||—||—|
|3rd||2||0||4||0||+3 to Duo Artes||9||5||—||—||—||—||—||—||—||—||—||—||—|
|4th||2||0||5||0||Evasion, if previously selected, then Dodge or one of Dodge's advancements if previously selected||9||6||3||—||—||—||—||—||—||—||—||—||—|
|6th||3||0||7||0||Future Sight, Combat Mastery||9||8||5||3||—||—||—||—||—||—||—||—||—|
|9th||5||0||10||0||Passive Grace or Sinister Dance (+2 to Dexterity)||9||9||8||6||4||0||—||—||—||—||—||—||—|
|10th||5||0||11||0||Bonus feat, Multi Dimensional Teleportation||9||9||9||7||5||1||—||—||—||—||—||—||—|
|14th||7||0||15||0||Sinister Plot, or Collective Thinking (+2 to Reflex), Bonus Feat||9||9||9||9||9||5||3||-||—||—||—||—||—|
|17th||9||0||18||0||Scorn or Trust of the People (+4 to Intimidate or Diplomacy)||9||9||9||9||9||9||9||8||5||5||—||—||—|
|19th||10||0||20||0||Aim (+1 to melee and ranged attacks)||9||9||9||9||9||9||9||9||9||8||—||—||—|
|20th||10||0||21||0||2Bonus Feats, Destructive Blows (+2 to each melee attack)||9||9||9||9||9||9||9||9||9||9||—||—||—|
Class Skills 8 + Int modifiere (x4 at the first level) Balance,Climb,Concentration,Craft,Decipher Script,Disable Device,Escape Artist,Gather Information,Hide,Jump,Knowledge Local,Listen,Move Silently,Search,Spot,Slight of Hand,Spot,Swim,Tumble,Use Magic Device,Use Rope.
Artes: Rift Stalker Arte List:
0—Runaround, Smoke, Flash, Distract
1st—Spark, Shards, Petty Shadowmeld, Focus Energy, Shadow Ball
2nd—Burn, Switcharoo, Memory Blur, Weather Strike, 5th Dimension Strike, Water Whip
3rd—Taze, Spikes, Blinding Light, Fog, Back Flash, Lesser Shadowmeld
4th—Memory Block, Boiling Water, Painful Sear, Different Dimension Strike, Fear or Encourage
5th—Average Camouflage, Ground-Low Cloud, Jagged Spikes, Imbue Energy Party Member(IEPM), Lightning Bolt
6th—Flood, Ignite, Memory Wipe, Haste, Intense Insanity or Powerful Rally, Elemental Seal
7th—Poison Spikes, Ill, Master Dissapearance, Duo Focus Energy, Shadow Bomb, Expose Armor, Pin
8th—Plague, Mind Blast, Detection, Destroy Armor, Duo Blast, Night Song of the Wild
9th—Critical Pinpoint, GrandMaster Vanish, Shuriken&Kunai Barrage, Cage, Teleportation Flurry
Rift Stalker Libra: A description of the Rift Stalker's Abilities/Artes(levels and arte levels):
0th—Study target:You make a Knowledge check on your target and obtain at least one weakness,Smoke:You throws a smoke bomb casuing 1d4 turns of distraction,Flash:A blinding light that blinds a target for 1d6 turns,Shadow Ball: 1d8 dark damage
1st—Focus Energy:You powerup by focusing your mind and gain + 1d8 to your hit rolls,Petty Shadowmeld(PSM):You begin to sneak in the shadows but can only fool a moron for 1d4 turns(+1 to move silently, temporary hide in plain sight),Spark:1d4 lightning damage, Shards:Sharp stones fly into your enemy for 1d6 damage
2nd—Burn:1d4 fire damage for 1d4 turns,Switcharoo: Like a Portalist's Switcharoo but with 2people,Memory Blur:A 25% chance to make an enemy not notice you,Weather Strike:Depending on the weather; you get a +1d6 in addition to your melee damage,5th Dimension Strike: you attack into a portal and it gets redirected to any enemy at the cost of 10 hp(25hp after level 14),Water Whip: 1d4 water damage
3rd—Taze:1d8 lightning damage,Spikes:Spies of the terrain rise from the ground and pierce you opponents in a 1x9 line for 1d8 damage,Blinding Light:Flash increases to 2d6 rounds,Fog:Smoke is now 1d8,Back Flash:Teleport behind the enemy,Lesser Shadowmeld:Like: PSM;but 1d8,+2 to move silently,and has a 50% chance and can fool a common soldier
4th—Different Dimension Strike:Combo;use with Back Flash and gain one 2d8(1d20 at level 18) attack,Memory Block:Like memory Blur;but now 50%,Boiling Water:1d8 water damage,Painful Sear:1d8 fire damage,(F)ear or (E)ncourage:+2 to all hit rolls;+2 to damage rolls; and (F)cause an enemy to flee for 1d6 squares/(E) immunity to fear for 1d6 turns, Evasion: see pg50 in the PHB
5th—Camouflage:Like PSM;but now 60%;+3 to move silently; and can fool almost everyone,Ground-Low Cloud:Like Fog; but 1d10,Jagged Spikes: Jagged edges now rise from spikes and add 1d4 damage,IEPM: Focus Energy can be given to a party member,Lightning Bolt:1d12 lightning damage
6th—Future Sight:Predict the enemy's next attack; if correct enemy takes 1d20 (2d20 at level 20)damage,Combat Mastery:Gain a +1 to attack; defense;and dodge rolls,Flood:Creates a huge wave dealing 1d20 damage,Ignite:Spontanious combustion for 1d20 fire damage and 1d10 damage over time for 1d10 turns,Memory Wipe:Like Mind Block but now 75%,Haste:Change the initiative until you are at least 2nd in line for 1d8 turns,Elemental Seal:Draw a Japanese seal containing 1d10 fire;cold;or lightning damage for 1d10 rounds,Insanity or Powerful Rally:Like fear or encoyragement; but not +3 to those rolls
7th—Poison Spikes:Your Spikes Arte is now additionally poisoned for +1d8 damage(poison lasts 1d6 turns),Ill:Apply 2 diseases and poison your target for 1d20 turns,Master Dissapearance:Like PSM but now 75%; +4 to move silently, and can use distractions without being caught,Duo Focus Energy:You and a party member now combine your power and you gain +2d8 to your rolls,Shadow Bomb:1d12 dark damage; and can knock back a target 1d4 squares,Pin:prevent a target from feeling the area; can be used with fear,Expose Armor:Ignore 25% of the enemy's AC; whole party benefits
8th—Alignment Artes:The Rift Stalker can now use Alignment Artes such as Fear,Plague:Like Ill, but now 4diseases and poison lasts 2d20 turns,Mind Blast:Like Mind Blur but now 100% and a 1d4(DC4)chance to gain a x3 attack to your next crit(non-stackable),Detection:Gain a Pre-Cautionary strike before an opponent attacks and only if the opponent is going to attack,Destroy Armor:Like Expose Armor but now 50%,Duo Blast:You and your selected party member who has Duo Focus Energy can unleash a blast for 2d12 damage at the cost of 50hp each; any one in the link can use it,Night Song of the Wild:You sing and inflict sleep for 1d12 turns; in addition you inflict 2d10 dark damage to all enemies
9th—Critical Pinpoint:Like Expose Armor but now 75%,GrandMaster Vanish:Like PSM but now 100%;+5 to move silently; and all back attacks are automatically tripled unless used on non-humanoid targets,Shuriken and Kunai Barrage:You fling 20 shurikens and kunai knives at your target dealing 4d6 damage in a 4x4 area,Cage:Like Pin but now causes -15 to will saves,Teleportation Flurry:You teleport 4 times attacking all sides on your target; this move can only be used as a finisher(when your target is at 10% health),Multi-Dimensional Teleportation:You may now teleport between the shadow and light dimensions(regardless of your alignment)and can use this to reach your target in two turns(current target will be unable to move his legs)
The only way to be an Ex-Rift Stalker is to ill a God(if good) or an Arch Demon(if evil)basically team killing. If you become an Ex, you lose all your Arte abilities, receive heavy penalties to HP and AC as the DM sees fit(they must have at least 1 each left),and must be re-trained. To re-train a Rift Stalker, they must accomplish a Magical Quest (not a common go here slay this, I mean an actually magic filled adventure)and accept a Rift Shard as a reward. Once obtained, the Ex must seek out a Rift Stalker (think of it as finding a sensei) who will re-teach them to imbue them selves with Rift Stalker abilities.
Sample Rift Stalker Starting Package
Weapons: Usually two daggers or short swords, and a longbow. They must dual wield melee weapons.
Gear: Leather, though some like to wear chain mail.
Gold: Usually 4,000.
Rift Stalkers in the World
|“||"So yer one a them sneaky witchrouges eh? well just so ya now Iz immune to ya people ta toad spells!"-A common misinterpretation of a villager trying to understand a Rift Stalker||”|
Daily Life: Sampe:"Teleporting behind your enemies, then ripping them to shreds like a hot knife though butter, never gets old. I tell ya the first person who'd ask me why will be the first person I take as an apprentice"-Bounty Hunter David Bowie Level 20 Rift Stalker/Level 20 WHATTHEF?!...
Notables: David Bowie, Guardsman Raquel de Mentique Level 20 Rift Stalker.
Organizations: None other than free lance teachers.
NPC Reactions: Read the quote.
Religion: They aren't very religious.
Other Classes: The Rift Stalker usually accepts all classes, but prefers to be with
Combat: DPS/Support They cannot Tank due to the fact they'll keep losing aggro later on.
Advancement: None other than advancement in the Artes.
Rift Stalker Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Read the villager quote.|
|10||Rift Stalker eh? Well you'd come in handy in a fight.|
|15||Rift Stalkers? Well they make ya forget their there and can teleport with Artes; why they aren't called mages I'll never know...|
|20||I know everything there is to know, I even found this old scroll containing an Ancient Arte! Ancient Arte: At the cost of 80HP each, the Rift Stalker and his party member unleash a custom Arte that can be used with out Duo focus Energy.|
Rift Stalkers in the Game
The Rift Stalker is usually a powerful combat ready fighter. They are a Supporter and DPS type class.
Sample Encounter: The mysterious person you decided to fight contains special abilities unlike you've seen before. The man instantaniously teleports behind you and can constantly do this, as he's a Rift Stalker.
Rift Stalker Libra: A description of the Rift Stalker's Abilities/Artes(levels and arte levels):