Ribbon Weaver (3.5e Class)
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|Status:||unrefined and untested|
|Editing:||Constructive edits welcome|
 Ribbon Weaver
Uses raw and wild elemental power to create ribbons of energy for display and fighting.
 Making a Ribbon Weaver
Unlike most Adventurers, Ribbon Weavers do not seek to find glory in fighting or large amounts of wealth. Ribbon Weavers seek to build a reputation for speed, skill, and grace. They do not seek out tough enemies to kill, instead they dazzle and confound would be opponents. They bask in the opportunity to display their abbilities before a crowd. They are somewhat familiar with the Bards eagerness to put on a show. As an Arcane Spell Caster, the Ribbon Weaver pales beside a Wizard lacking both the number of spells per day and spells known. As a Warrior, the Ribbon Weaver's limited weapons and feats are laughable to a Fighter. It's the unique mix of the two that turns the tables on any that think a Ribbon Weaver is unable to handle combat.
Graceful and fluid, the Ribbon Weaver is a good secondary fighter, but their limited overall ability keeps them form providing support to others.
Abilities: Dexterity and Wisdom are the key abilities for a Ribbon Weaver, but they also benifit from having good Constitution and Charisma scores.
Races: Races that enjoy finesse and beauty are more likly to try this class than others, but there have been many races that have tried to learn to wield this wild art.
Alignment: Any, but most who learn this class tend toward Chaotic Good.
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Moderate.
|Saving Throws||Special||Spells per Day||Full Attack|
|1st||+0||+0||+2||+2||Elemental Focus, Ribbon 1d6 (10ft.), Graceful Aura +1||—||—||—||—||+1||—|
|3rd||+2||+1||+3||+3||Lengthen Ribbon 1d6 (15ft.)||0||—||—||—||+3||—|
|4th||+3||+1||+4||+4||Twin Ribbon 1d4/1d4 (10ft.), Ribbon Shroud||0||—||—||—||+4||+2/+2|
|5th||+3||+1||+4||+4||Graceful Aura +2, Elemental Resistance 5||1||—||—||—||+5||+3+3|
|6th||+4||+2||+5||+5||Ribbon 2d6 (15ft.)||1||0||—||—||+6||+4/+4|
|7th||+5||+2||+5||+5||Lengthen Twin Ribbon 1d4/1d4 (15ft.)||2||0||—||—||+7||+5/+5|
|9th||+6||+3||+6||+6||Twin Ribbon 2d4/2d4 (15ft.)||3||1||0||—||+8/+3||+6/+6/+1|
|10th||+7||+3||+7||+7||Graceful Aura +3, Elemental Resistance 10||3||2||0||—||+10/+5||+8/+8/+3|
|11th||+8||+3||+7||+7||Improved Twin Ribbon||4||2||1||—||+11/+6||+9/+9/+4/+4|
|12th||+9||+4||+8||+8||Ribbon 3d6 (15ft.)||4||3||1||0||+12/+7||+10/+10/+5/+5|
|14th||+10||+4||+9||+9||Twin Ribbon 3d4/3d4 (15ft.)||5||4||2||1||+13/+8||+11/+11/+6/+6|
|15th||+11||+5||+9||+9||Elemental Resistance 15, Graceful Aura +4||6||4||3||1||+15/+10/+5||+13/+13/+8/+8/+3|
|17th||+12||+5||+10||+10||Greater Twin Ribbon||6||5||4||2||+16/+11/+6||+14/+14/+14/+9/+9/+4|
|18th||+13||+6||+11||+11||Ribbon 4d6 (15ft.)||6||6||4||3||+17/+12/+7||+15/+15/+15/+10/+10/+5|
|19th||+14||+6||+11||+11||Twin Ribbon 4d4/4d4 (15ft.)||6||6||5||3||+18/+13/+8||+16/+16/+16/+11/+11/+6|
|20th||+15||+6||+12||+12||Graceful Aura +5, Elemental Immunity,||6||6||5||4||+20/+15/+10||+18/+18/+18/+13/+13/+8|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
 Class Features
Ribbon Weavers use speed, skill, and magic to confuse and defeat their opponents, but it requirers dedication to master the odd style of dance and magic. All of the following are class features of the Ribbon Weaver.
Weapon and Armor Proficiency: Because they focus so much on the use of their Ribbon ability, Ribbon Weavers are only proficient with the dagger, quarterstaff, club, light crossbow, and heavy crossbow. Since armor restricts the movement of it's wearer, Ribbon Weavers have no armor or shield proficiency.
Spells: Ribbon Weavers use their force of personality to reshape the elemental energy around them. The save DCs and Bonus spells per Day are based on Charisma. A Ribbon Weaver must have a Charisma score of 10 + the level of the spell to be cast, so a Charisma score of 11 means the Ribbon Weaver can only cast 1st level spells. Ribbon Weavers choose their spells from the following list: Spells with the (element) designator indicate the form of the spell with the same element as the Elemental Focus ability. Spell list derived from Players Handbook, Players Handbook II, and Complete Arcane.
1st— Color Spray[PH], Hypnotism[PH], Kelgore's Fire Bolt[PH2], Lesser Orb of (element)[CA], Magic Weapon[PH], Shield[PH], Whelm[PH2]
2nd— Cat's Grace[PH], Deflect[PH2], Earthen Grasp[CA], Electric Vengeance[PH2], Fireburst[CA], Hypnotic Pattern[PH], Ice Knife[CA], Melf's Acid Arrow[PH]
3rd— Fireball[PH], Greater Magic Weapon[PH], Heroism[PH], Leomund's Tiny Hut[PH], Lightning Bolt[PH], Resonating Bolt[CA], Stony Grasp[CA]
4th— Blast of Flame[CA], Channeled Pyroburst[PH2], Fire Trap[PH], Orb of (element)[CA], Rainbow Pattern[PH], Stoneskin[PH]
Elemental Focus (Ex): When a Ribbon Weaver first learns to shape the wild elemental energies around them, they find that one element responds best to them. On creation, a Ribbon Weaver must choose the element they are best with: Air (Electricity), Earth (Acid), Fire (Fire), or Water (Cold). The Element they choose determines the type of damage their Ribbon does.
Graceful Aura (Su): The complex full body movements of the Ribbon Weaver make them harder to read in combat, and it grants them a competence bonus to Attack Rolls (Already included in the Full Attack of the table: The Ribbon Weaver) and Armor Class. As a Swift Action, if the Ribbon Weaver succeeds in a Perform (Dance) check DC 15, They can extend this bonus to Allies up to 30ft away.
Ribbon (Su): The primary focus of a Ribbon Weaver is, of course, creating a ribbon like flow of energy. Their control over the ribbon improves as they gain experience. At first level they gain their Ribbon, and its damage increases every 6 levels thereafter. The ribbon is treated as a ranged weapon that can attack adjacent foes. Attack rolls are modified by the Characters Dexterity Bonus as a ranged attack, but it does not provoke an attack of opportunity, and add their Charisma Bonus to Damage. The Ribbon is considered elemental damage and as such is not subject to damage reduction and, although arcane energy, is not subject to Spell Resistance. Special: When under the effects of an anti-magic field, the Ribbon Weaver may make a DC 20 will save every round she attempts to keep her Ribbon active
Lengthen Ribbon (Su): At third level, the Ribbon Weaver increases the threatened area of her Ribbon to 15 ft.
Twin Ribbon (Su): A Ribbon Weaver of 4th level or Higher can, as a Swift Action, split their Ribbon in two. The Ribbon Weaver is treated as having the Two-Weapon Fighting Feat while using the Twin Ribbons. Unlike the Ribbon, the weaker Twin Ribbons are subject to Spell Resistance.
Elemental Resistance (Ex): Upon reaching 5th level, Ribbon Weavers bodies become partial to their chosen Element. They gain a Resistance of 5 to their Elemental Focus. This Resistance grows as the Focus of magic becomes inherent to their bodies, increasing to 10 at 10th level, and 15 at 15th level, and finally reaching immunity at 20th level.
Ribbon Shroud (Su): While using the Twin Ribbons, the Ribbon Weaver gains the benefit of having partial concealment and gains a 20% miss chance against ranged attacks.
Lengthen Twin Ribbon (Su): At 7th level, the Ribbon Weaver increases the threatened area of her Twin Ribbon to 15 ft.
Improved Twin Ribbon (Su): Upon reaching 11th level, the Ribbon Weaver learns to make a second attack with the extra ribbon as if she had Improved Two-Weapon Fighting. This attack is at a -5 penalty.
Greater Twin Ribbon (Su): At 17th level or above, the Ribbon Weaver becomes a spinning blur of movement. This allows the Ribbon Weaver to make an extra attack at their highest attack bonus, as if she had Greater Two-Weapon Fighting.
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Skill Selection: Pick a number of skills equal to 4 + Int modifier.
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Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Ribbon Weaver
She spun and jumped, her twin ribbons of fire wrapping around her and lashing out. The straw practice dummies lit up on contact as the Ribbon Weaver spiraled gracefully from one to the next. Soon all twelve dummies cast her visage in torch light as she took a bow, and the crowd of villagers erupted with cheers.
Religion: Just as each Ribbon Weaver develops an individual style of dance, so too do they find different ways to worship. While many find ways to incorporate dance, most consider it blasphemous to use the training as worship, particularly the ones who follow racial deities.
Other Classes: Ribbon Weavers tend to have very little in common with those they travel with, and sometimes seem to act more on their own. This is not because of indifference to those around them, but because of what calls to their hearts. Barbarians commitment to fighting inspires some Ribbon Weavers, but most find them reckless and blunt. Bards are quick to join in on the Ribbon Weaver and help amplify the performance, especially those that use flutes or drums. Ribbon Weavers find the added dimension fun and exhilarating and befriend Bards that stay near them for a long time.
Combat: Combat is one of the most complex areas to play as a Ribbon Weaver, because not only is the horde of goblins a dangerous threat, but an audience (albeit one that will likely not survive the show). Ribbon Weavers bemuse and confuse opponents and draw out the event of a simple fight into a spectacular performance.
Advancement: Unless they find a deper calling in something else, most Ribbon Weavers will stay true to the style, but some may choose to gain a few benefits from other classes. Those who do usually choose from the Fighter's feats, Sorcerer's spell casting, or Rogue's skills.
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