Rabbit Escape (Jujutsu Kaisen Supplement)

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Rabbit Escape[edit]

Gargantuan swarm of Tiny monstrosities (shikigami), unaligned


Armor Class 11
Hit Points 56 (28d4)
Speed 35 ft., burrow 5 ft.


STR DEX CON INT WIS CHA
1 (-5) 13 (+1) 10 (+0) 2 (-4) 10 (+0) 3 (-4)

Skills Perception +2, Stealth +3
Proficiency Bonus +2
Condition Immunities grappled, frightened, stunned, prone, charmed, restrained, paralyzed, petrified
Senses passive Perception 12
Languages
Challenge 0 (10 XP)


Defensive Summoning. While Rabbit Escape occupies the same space as its summoner it grants the summoner total cover.

Swarm. Using all of Rabbit Escape's movement you may command them to swarm an area within 5 feet of rabbits. (Rabbits occupy 25ft). The rabbits can occupy another creature's space and vice versa, and they can move through any opening large enough for a Tiny rabbit. The rabbits can't regain hit points with the exception of the never ending feature, and they can’t gain temporary hit points.

Neverending. When desummoned, the rabbit will immediately reset its hit points back to their maximum.

Crowd Control Vulnerability. The Rabbit Escape has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effects is tripled if the entire area is covered by the swarm.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.

Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.


dedf73a2701fd40a6c84f797b12e5980.jpg
A ten shadows user summoning rabbit escape, [1]

Rabbit escape is a swarm of shadows used to help the summoner weave in and out of battle or simply to avoid large blows. They're a swarm of blank white rabbit shikigami bearing the Snake Repelling Scarf sigil.

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