Psychotic Charger (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Psychotic Charger[edit]

Psychotic Charger
Size/Type: Large Magical Beast (Augmented Animal, Psionic Subtype)
Hit Dice: 4d8+8 (26 hp)
Initiative: +1
Speed: 50 ft. (10 squares), 60 with burst (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +3/+3
Attack: Hoof +6 melee (1d6+3)
Full Attack: 2 hooves +6 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Burst, Low-light vision, scent
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 6, Wis 13, Cha 6, Cha
Skills: Listen +5, Spot +5
Feats: Endurance, Run, Up the Walls
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 2
Treasure: None
Alignment: Any
Advancement: As psychic warrior
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

The psychotic charger was developed by the Psychotic Assembly; a cult of Transgressors dedicated to developing psionic weapons. They are among the few surviving creations of this cult, as most of those hated creations were systematically destroyed.

The psychotic charger is based on the heavy horse. The Assembly augmented the creature with inborn psionic powers, much akin to those of a psychic warrior. They are temperamental beasts, apt to kill indiscriminately and eat their kills. They will have no master who is not psionicly endowed. Even then, their owner must have the Leadership feat and take them on as an NPC cohort.

Those who take on these creatures as cohorts are well rewarded. In addition to being suicidally loyal, these creatures advance as NPC cohorts, acquiring new powers and abilities as their masters rise in level. These creatures exist to transport their riders into difficult locations and to use their own powers to protect their riders. Any psycotic charger that loses its rider considers itself a failure and will do its best to die fighting. If it lives, it will grieve and may eventually take a new master.

The most famous maneuver of these creatures is their ability to conquer sheer walls with the Up the Walls feat. The Trangressors conquered many many fortresses using this maneuver. Staying on a charger using this ability can be challenging, requiring a DC 15 Ride check each move to stay mounted.

The table below describes the advancement of a psychotic charger. The charger described above is Animal 3/Psychotic Charger 1. More advanced chargers acquire the abilities listed below. Advance the creature's hit die, BAB, saves, and other such abilities as if they were psychic warriors. The creatures are preprogrammed with their first level. All levels after first represent a typical psychotic charger. Cohort chargers may have different feats and psionic abilities, as described by psychic warrior class.

These creatures are confident in most environments and are willing to enter dungeons and other underground places.

Carrying Capacity: A light load for a psychotic charger is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A psychotic charger can drag 3,000 pounds.

Psychotic Charger Levels[edit]

Level Feats Power Points Powers Other
1 Up the Walls 0+1 Burst +1 Wisdom
2 Dodge (shares AC bonus with rider) 1+1 Inertial Armor (shares with rider) --
3 Speed of Thought 3+1 Catfall --
4 -- 5+2 Body Equilibrium --
5 Psionic Charge 7+2 Hustle +1 Wisdom
6 Mobility (share AC bonus with rider) 11+3 Empathic Transfer --
7 -- 15+3 Evade Burst (shares power with rider) --
8 Sidestep Charge (shares AC bonus with rider) 19+4 Ectoplasmic Form --
9 Spring Attack 23+4 Dimension Slide (with rider) +1 Wisdom
10 -- 27+5 Inertial Barrier --
11 Psionic Fist 35+5 Freedom of Movement --
12 Mental Leap 43+6 Dimension Door (with rider) --
13 -- 51+6 Adapt Body +1 Wisdom
14 Body Fuel 59+7 Oak Body --
15 Greater Psionic Fist 67+7 Metaconcert --
16 -- 79+8 Form of Doom --
17 Unavoidable Strike 91+8 Dispelling Buffer (shares with rider) +1 Wisdom

Psychotic chargers are able to extend their abilities to protect their riders while mounted. A psychotic charger can protect one larger rider, two medium riders, or four small riders.

Psychotic chargers may only be acquired by player characters as cohorts using the Leadership feat.



Back to Dungeons and Dragons->DnD Creatures->DnD CR 2 Creatures

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors