Psionic Missile (3.5e Power)

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Psionic Missile
Psychokinesis [Force]
Level: Psion/Wilder 1, Psychic Warrior 1
Display: Auditory
Manifesting Time: 1 Standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: none
Power Resistance: yes
Power Points: 1

You fire a missile of pure psionic energy at your target, dealing 1d4+1 points of force damage.

The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.

Augment[edit]

You can augment this power in one of, or more of the following ways:

1. For every 2 power points you spend, you gain an additional missile. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for power resistance or roll damage.
2. For every 1 power point you spend, one missile deals an additional 1d4+1 points of damage.
3. If you spend an additional 6 power points, you may manifest this power as a swift action



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsPowersPsychic Warrior

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