Psion Hunter (3.5e Creature)
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Psion Hunter (Epic Creature)
|Size/Type:||Medium Undead (Psionic)|
|Hit Dice:||80d12+120 (640 hp)|
|Speed:||40ft levitation (good)|
|Armor Class:||47 (10+5 Dex +12 natural +20 deflection), touch 35, flat-footed 42|
|Attack:||Slam +20 melee (2d6+10)|
|Full Attack:||Slam +20 melee (2d6+10), 2 Claws +18 melee (3d6+10+poisonx2) and Bite +16 melee (4d4+10+poison)|
|Special Attacks:||psionic abilities, spell-like abilities, poison|
|Special Qualities:||undead traits, damage reduction 20/epic, damage reduction 20/positive, cannot be turned, Telekinetic Barrier, telepathy to 150ft, Localised Omniscience, Spell Resistance 23, Power Resistance 22|
|Saves:||Fort 0, Ref +5, Will +20|
|Abilities:||Str 20, Dex 20, Con —, Int 27, Wis 25, Cha 22|
|Skills:||Listen+25, Spot+25, Balance +25, Concentration +25, Hide +19, Intimidate +20, Jump+40, Knowledge (arcana)+29, Knowledge (religion)+29, Knowledge (Psionics)+35, Move Silently+40, Spellcraft+32, Tumble+31|
|Feats:||Multiattack, Iron Will, Quicken Spell-Like Ability (Chain Lighting), Combat Casting|
|Alignment:||always neutral evil|
|Advancement:||81-85 (Medium), 86-90 (Large)|
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A pale, emaciated humanoid corpse floats through the air towards you. Although you think it's been dead for a long time, it is not rotting at all; the flesh merely clings tightly to the bones. You feel entranced by its sinister red eyes as it grins malevolently at you. The very next second, you feel as though your mind has exploded, the last thing you're aware of being the agonized screams of your companions as you lose consciousness...
The Psion Hunter is an extremely powerful undead human psion whose hatred and selfish lust for power lead him to rise from his grave in a terrifying new form. He seeks out and slays all intelligent beings which see him, putting an end to their lives to serve as his minions. He is seen as a serious danger by most political and religious organizations across the world, and as such has accrued a sizeable bounty over his years of existence. Many are the ambitious adventurers who have tried to slay the Psion Hunter and collect that very large sum of money, but none have succeeded. Even if the Psion Hunter's body is destroyed, he will simply take possession of another corpse and rise once again after several weeks of adjusting the body to suit his needs.
The Psion Hunter's host is typically 6 feet tall and weighs between 150 and 300 lbs, although he never actually walks; he levitates instead.
The Psion Hunter can speak telepathically to any literate, intelligent creature within a 150ft radius, but rarely does so, as he's usually trying to kill them.
Prior to combat, the Psion Hunter will assess his victims by following them silently. Once he has gained the measure of them, he will approach them like a typical zombie and then, while they are relaxed and at ease (due to the lack of challenge which he appears to present), he will unleash a powerful Mental Disruption attack, catching them completely off-guard. Afterwards, he will lay into them with the might of his numerous psionic and spell-like abilities, wreaking havoc on any party of adventurers no matter how well-balanced they are.
The Psion Hunter's natural weapons are treated as Epic for the purpose of overcoming damage reduction.
IMPORTANT! :when the Psion Hunter is nearing zero HP, he will cast Slay Living on himself to bring himback to full HP. He must concentrate for one full round in order to cast this spell, and unless either his concentration is broken or his health is depleted, he will be completely renewed (except for his spells). Needless to say, this can be quite frustrating for many, so the Psion Hunter is only able to cast that spell once per day.
- Localised Omniscience (Ex)
The Psion Hunter, thanks to his incredible mental faculties, is aware of the exact positions of everyone, and everything, around him in a radius of 30ft. Anyone within this area who attacks the Psion Hunter is automatically considered flat-footed for the first round. Also, the Psion Hunter is never flat-footed against anyone within this area (ranged attacks from outside the area, however, are another story altogether).
- Telekinetic Barrier (Ps)
When attacked by any physical weapon, be it melee or ranged, the Psion Hunter will errect a hexagonal barrier of psionic energy which completely covers the side being attacked. A Will DC of 35 is required to penetrate the barrier, and even then whatever gets through inflicts only half-damage, which is then subject to the Psion Hunter's damage reduction. Even then, non-magical weapons (those without, say, a +1 modifier) will be sundered utterly after a successful attack unless making a Fortitude DC of 19.
Note that the Psion Hunter can only project this field in one direction at a time, and shifting the field to another side provokes an attack of opportunity: for example, if he's being threatened on one side and is attacked from behind by another guy, he will use the barrier to block the new attack. However, this now means that he has left himself open to the first attacker. Therefore, attacker 1 can now attack the Psion Hunter directly, dealing full damage (which is still subject to damage reduction).
- Damage Reduction (Ex) (Epic), (Su) (Positive)
The reason why the Psion Hunter has two damage reductions is because they overlap, to an extent. What does not affect one of them usually is subject to the other. For instance, if a non-epic Holy weapon is used on the Psion Hunter, it is subject to the epic damage reduction, and vice versa.
Note that only one of these is counted when a weapon is neither epic, nor holy/imbued with positive energy. (damage reduction 20, rather than 40).
This is due to the fact that the powerful psionic and magical powers of the Psion Hunter have infused its flesh with an inhuman toughness. Only the effect of the positive(or good)-negated reduction can be dispelled by an antimagic field.
- Poison (Ex)
Injury. The Psion Hunter's claws and teeth are coated with a fast-incubating bacteria. The disease is a unique one known as 'Debilitation'. The disease begins affecting an injured character 3 rounds after being wounded, and they lose 10hp, 1 Constitution point and 1 Strength point every turn afterwards. Should either ability score reach zero, the character will die, and rise again as a skeleton within five rounds.
The effect of this poison can be negated by a successful Fortitude save (DC 50).
- Psi-like Abilities
at will: psionic levitation (constant effect), claw of energy, energy missile, eradicate invisibility, matter agitation, concussion blast, ego whip, entangling ectoplasm; 3/day--exhalation of the black dragon, mental disruption,