Power Transfer (5e Feat)

From D&D Wiki

Jump to: navigation, search


Power Transfer

Prerequisites: Must be well versed in the art of manipulating souls and or spirits

While touching two willing creatures you have the ability to transfer the spell slots/points into the other willing creature but at a rate of 1/5 of the original power. If the drained creature is completely consumed their soul/spirit is considered destroyed. If 100% of any creature is consumed by another they will take on some of the characteristics of the other creature at the GMs discretion. If 100% of any creature is consumed by another they have a chance to learn memories, skills, proficiencies and even feats all to be set at an appropriate dc by the GM.

Other Prerequisites: This ritual will require an hour to set up, and depending on the amount of power being transferred the amount of time will be variable and determined by the GM. A creature can only submit 100% of themselves if they have no fear of death and remain willing throughout this rituals entirety. Must be in a location where the creatures can relax and lower their guard.

For every 2 hours performing this ritual you will receive 1 points of exhaustion. Every hour you will have to a concentration roll.

Cost: 1000 gold

5.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: