Positive Energy Conduit (3.5e Feat)

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[edit] Positive Energy Conduit. [Archetype]

You have a connection to the positive energy plane.
Prerequisite: Any Non-Evil, Able to cast Arcane spells.
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.

Archetype Feat Bonus are based on HD.

  • 1 HD: You may either learn a Cure Spell as if they were on your spell list, or gain a turn undead attempt (as a cleric) that only affects one undead as chosen.
  • 3 HD: Gain Lay on Hands as the paladin class ability; use caster level instead of paladin level, and use primary casting stat instead of charisma (may still be charisma).
  • 8 HD: Able to create positive-energy undead by substituting material components of the same cost, you may create positive energy undead even if the spell does not require material components. If the spell has a focus you may substitute that as well. (Example material component substitution: diamonds for onyx)
  • 15 HD: Immune to negative energy effects (Such as energy drain) and ability drain, but not negative energy damage.

Positive-Energy Undead: When using any spell that creates undead, you create corporeal, (or willing incorporeal) undead that are harmed and healed as a normal humanoid creature, who's alignment (If any) is good instead of evil. Positive Energy Undead are effected by turn attempts as a normal undead is by rebuke attempt, by destroy attempts as command attempts, and vice-versa. They are treated as normal creatures for the spells: Inflict, Cure, Enervation, Etc.


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