PoS:Acolyte of Chance

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Acolyte of Chance[edit]

Entry Requirements
Alignment: Any Chaotic.
Base Attack Bonus: +4.
Skills: Two class skills 8 ranks each and Knowledge (religion) 3 ranks.
Special: The character must make a life-changing (or life-threatening) decision with a coin flip. Examples include: Save an evil cleric from death or allow her to die, get married or do not get married, or face the orc battalion head on.

Table: The Acolyte of Chance

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Aura of chance ability
2nd +1 +0 +3 +0
3rd +2 +1 +3 +1 Aura of chance ability
4th +3 +1 +4 +1
5th +3 +1 +4 +1 Aura of chance ability
6th +4 +2 +5 +2
7th +5 +2 +5 +2 Aura of chance ability
8th +6 +2 +6 +2
9th +6 +3 +6 +3 Aura of chance ability
10th +7 +3 +7 +3 Aura of chance ability

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Class Features[edit]

Weapon and Armor Proficiency: The acolyte of chance is proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. She is proficient with light armor but not with shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble, and that carrying heavy gear imposes a check penalty on Swim checks.

Aura of Chance Abilities: Beginning at 1st level, at every odd level thereafter, and at 10th level, the acolyte of chance may select one ability from the list below. The selection of abilities further accentuates the distinct (and chaotic) differences of each acolyte of chance.

Lucky Strike (Ex): With this ability, the acolyte of chance gains a +1 luck bonus to attack and weapon damage rolls for a single attack. This ability may be selected multiple times, each time adding an additional +1 luck bonus each time. This ability may be used a number of times per day equal to the character’s total lev- els in the acolyte of chance prestige class.

Close Call (Ex): With this ability, the acolyte of chance gains a +1 dodge bonus to her Armor Class. This ability may be selected multiple times, each time adding an additional +1 dodge bonus each time.

One More Time (Su): With this ability, the acolyte of chance gains the granted power of the Luck clerical domain to reroll any one roll once per day (see Spells, PHB). If the acolyte of chance possesses any cleric levels that grant her this ability, the two abilities stack granting her two rerolls per day. This ability may only be selected once.

Random Action (Sp): This is a spell-like ability usable once per day that acts as a random action spell cast by a 12th-level cleric. This ability may only be selected once.

Lightning Reflexes (Ex): With this ability, the acolyte of chance gains the Lightning Reflexes feat. If she already has this feat, the effects stack. This ability may only be selected once.

Dumb Luck (Ex): With this ability, the acolyte of chance may add a +4 luck bonus to any ability or skill check a number of times per day equal to her class level. This ability may only be selected once.

Vitality of Chance (Ex): The acolyte of chance gains a number of bonus hit points equal to her class level. This ability may only be selected once.


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