Phoenix Elves (3.5e Creature)

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Phoenix Elf, 1st-Level Warrior
Size/Type: Medium Humanoid (Elf, fire)
Hit Dice: 1d8+0 (6 hp)
Initiative: +2
Speed: 30 ft
Armor Class: 16 (+2 Dex, +4 Chain Shirt), touch 12, flat-footed 14
Base Attack/Grapple: +1/+1
Attack: Scimitar +3 melee (1d6+1/18-20)
Full Attack: Scimitar +3 melee (1d6+1/18-20) or Composite Shortbow +3 ranged (1d6/x3)
Space/Reach: 5ft/5ft
Special Attacks:
Special Qualities: Wrath of the Phoenix, Tears of the Phoenix, spell-like abilities, elven traits, immunity to fire, spell resistance
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 12, Dex 14, Con 10, Int 12, Wis 14, Cha 10
Skills: Handle Animal +4, Intimidate +4, Listen +8, Ride +6, Spot +8
Feats: Weapon Focus (scimitar)
Environment: Desert
Organization: Squad (2–4), company (11–20 plus 2 3rd-level sergeants, 1 4th-level scorcerer commanding 1 medium fire elemental, and 1 leader of 3rd–6th level with a phoenix), or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants with 1 phoenix each, 3 7th-level captains with one phoenix each, and 3 7th-level scorcerers each commnding one large fire elemental )
Challenge Rating: 4
Treasure: Normal
Alignment: Chaotic Good
Advancement: By character class
Level Adjustment: +3


Phoenix elves average 6 feet tall and typically weigh about 160 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Phoenix elves prefer practical cloths that are used to keep them comfortable in their desert homes. They prefer warm colors, brown or off white,and black.

Phoenix elves speak Elven, and most also know Common, Draconic, or Ignan.

Most phoenix elves encountered outside their homes are warriors; the information presented here is for one of 1st level.

Combat[edit]

Phoenix elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. They are also fond of quich devistating cavalry charges. If all their opponenents are not killed in the first charge they retreat and use sniper tactics to finnish off the rest.

They prefer composite longbows, composite shortbows, scimitars, and falchions. In melee, phoenix elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their sorcerers often use sleep spells during combat because these won’t affect other elves as well as their signature distructive fire spells. Phoenix elves use their spell-like abilites to both fight their enimies and heal their allies


Wrath of the Phoenix (Sp): Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing 3d6 fire damage. Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand.

Tears of the Phoenix (Sp): You channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage.

Spell-like Abilities: 1/week - True Resurrection, Flame Strike. Caster level equals phoenix elf's class levels.

Elven Traits:

Str +2, Dex +4, Int +2, Wis +4

Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Superior Low-Light Vision: A phoenix elf can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Weapon Proficiency: Phoenix elves receive the Martial Weapon Proficiency feats for the scimitar, falcion, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. A phoenix elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Ignan, Orc, and Sylvan.

Spell Resistance: Spell resistance equal to 11 + class levels.



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