Phoenix (3.5e Prestige Class)

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Phoenix
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Phoenix[edit]

And the town burned, and all there beheld the might of a servant of Shini.
—Char, Half-Elf Phoenix Captain


Phoenix are servants of Shini, the Horseman of Death, and Chaot of Flame. Phoenix are the most powerful fire mages in existence, capable of even consuming the fire around them to keep themselves alive. Phoenix are commonly pyromaniacs. They detest the ways of order and law, often rebelling against authority in any form. They are always seeking power, and are often in competition with one another. Sometimes, large groups of phoenix may take a side in a war, or some may take opposing sides. Any nation able to count a phoenix as an ally is very likely to win battles against nations that cannot.

Becoming a Phoenix[edit]

People become phoenix for many reasons, though most reasons are centered on a desire for power. Phoenix generally have at least a few levels of sorcerer or wizard before taking their first level in this class. CON is important for a phoenix, to improve their health, and DEX, for higher AC, and they need high CHA or INT, depending on their previous class, for their spells.

Entry Requirements
Feats: Servant of Shini.
Spellcasting: Able to cast arcane spells with the fire descriptor.

Table: The Phoenix

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +0 +2 +2 Fire Resistance +1 to each spellcasting class that could be used to qualify for this prestige class
2nd +2 +0 +3 +3 +1 to each spellcasting class that could be used to qualify for this prestige class
3rd +3 +1 +3 +3 Phoenix Cloak +1 to each spellcasting class that could be used to qualify for this prestige class
4th +4 +1 +4 +4 +1 to each spellcasting class that could be used to qualify for this prestige class
5th +5 +1 +4 +4 +1 to each spellcasting class that could be used to qualify for this prestige class
6th +6/+1 +2 +5 +5 +1 to each spellcasting class that could be used to qualify for this prestige class
7th +7/+2 +2 +5 +5 +1 to each spellcasting class that could be used to qualify for this prestige class
8th +8/+3 +2 +6 +6 +1 to each spellcasting class that could be used to qualify for this prestige class
9th +9/+4 +3 +6 +6 +1 to each spellcasting class that could be used to qualify for this prestige class
10th +10/+5 +3 +7 +7 Wildfire Edge, Weapon Proficiency: Katana +1 to each spellcasting class that could be used to qualify for this prestige class
11th +11/+6/+1 +3 +7 +7 +1 to each spellcasting class that could be used to qualify for this prestige class
12th +12/+7/+2 +4 +8 +8 +1 to each spellcasting class that could be used to qualify for this prestige class
13th +13/+8/+3 +4 +8 +8 +1 to each spellcasting class that could be used to qualify for this prestige class
14th +14/+9/+4 +4 +9 +9 +1 to each spellcasting class that could be used to qualify for this prestige class
15th +15/+10/+5 +5 +9 +9 Fire Immunity +1 to each spellcasting class that could be used to qualify for this prestige class
16th +16/+11/+6/+1 +5 +10 +10 +1 to each spellcasting class that could be used to qualify for this prestige class
17th +17/+12/+7/+2 +5 +10 +10 +1 to each spellcasting class that could be used to qualify for this prestige class
18th +18/+13/+8/+3 +6 +11 +11 Wings of the Phoenix +1 to each spellcasting class that could be used to qualify for this prestige class
19th +19/+14/+9/+4 +6 +11 +11 +1 to each spellcasting class that could be used to qualify for this prestige class
20th +20/+15/+10/+5 +6 +12 +12 Fire Absorption, Inferno Edge, Two-Weapon Fighting +1 to each spellcasting class that could be used to qualify for this prestige class

Class Skills (4 + Int modifier per level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Speak Language, Spellcraft (Int).

Table: The Epic Phoenix
Level Special
21th +1 to each spellcasting class that could be used to qualify for this prestige class
22th +1 to each spellcasting class that could be used to qualify for this prestige class
23th +1 to each spellcasting class that could be used to qualify for this prestige class
24th +1 to each spellcasting class that could be used to qualify for this prestige class
25th +1 to each spellcasting class that could be used to qualify for this prestige class
26th +1 to each spellcasting class that could be used to qualify for this prestige class
27th +1 to each spellcasting class that could be used to qualify for this prestige class
28th +1 to each spellcasting class that could be used to qualify for this prestige class
29th +1 to each spellcasting class that could be used to qualify for this prestige class
30th Fire Consumption, +1 to each spellcasting class that could be used to qualify for this prestige class

Class Features[edit]

All of the following are class features of the Phoenix.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in each spellcasting class that would meet the spellcasting requirement for this prestige class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If one of these classes prepared spells, you do not need to prepare spells from that class up to a spell level equal to half your phoenix level (rounded down).

Spell Resistance: A phoenix has Spell Resistance equal to their phoenix level + their Cha and Int modifiers.

Fire Resistance (Ex): A phoenix has fire resistance equal to 3 time their phoenix level. This does not affect the healing from Fire Absorption or Fire Consumption.

Phoenix cloak (Ex) At 3rd level, a phoenix can manifest fire into a magical cloak and dismiss it as a swift action. This cloak grants protection as a suit of +3 Mithral Chainmail (Light Fortification), but has no arcane spell failure chance or max dexterity bonus, and does not limit its wearer's movement speed. Enemies within 5 feet of the wearer take 1d3 fire damage each round and take a -1 penalty on attack rolls. The magical enhancement increases by +1 at level 8, and again at level 13. Also at level 13, the damage to enemies within 5 feet increases to 1d6, and the penalty to attack rolls increases to -2.

Weapon Proficiency: Katana: The phoenix immediately gains Weapon Proficiency: Katana as a bonus feat at level 10.

Wildfire Edge (Ex) Beginning at 10th level, a phoenix can manifest a blade out of flame as a standard action. This flame immediately solidifies into a plain, metal blade. This weapon is treated as a +3 Flaming Katana. If anyone other than the phoenix who manifested it wields it, it is treated only as a masterwork katana. A phoenix can only manifest one Wildfire Edge at a time. When a new Wildfire Edge is manifested, the old one, wherever it is, disappears.

Fire Immunity (Ex): A phoenix becomes completely immune to fire damage at level 15. This does not affect the healing from Fire Absorption or Fire Consumption.

Wings of the Phoenix (Ex) At level 18, the Phoenix Cloak becomes the Wings of the Phoenix. Wings of the Phoenix is a brilliant red cloak, with very thin, feather-shaped strips of metal covering it. It provides protection as +5 Mithral Banded Mail (Medium Fortification), but has no arcane spell failure chance or max dexterity bonus, and does not limit its wearer's movement speed. The wearer can fly at their base land speed with good maneuverabiltiy. Enemies within 10 feet of the wearer take 1d3 fire damage each round, and take a -1 penalty on all attack rolls. Enemies within 5 feet of the wearer take an additional 1d6 fire damage, and an additional -1 to attack rolls and AC. If the user dies while wearing this cloak, their body bursts into flame, dealing 1d10 damage to everything within 5 feet, and turning their body into ash. 1d4 minutes later, the ash reforms into a new body, at adult age, as similar to their original body as possible. When their body reforms, they lose 2d4 phoenix levels. This level loss is unpreventable, and these levels can only be restored by a Wish or Miracle, and then, only one level per cast.

Fire Absorption (Ex): At level 20, whenever the phoenix would be dealt fire damage, they are healed for half that amount instead.

Inferno Edge: At 20th level, a phoenix can manifest a more powerful blade out of flame. This weapon is treated as a +5 Katana of Fiery Blast. If anyone other than the phoenix who manifested it wields it, it is treated only as a masterwork katana. A phoenix may manifest two Inferno Edges at a time. When two Inferno Edges already exist, and a new Inferno Edge is summoned, any other Inferno Edges not in the phoenix's possession release a burst of flame, dealing 1d10 damage to everything within 10 feet, while those still in the Phoenix's possession simply dissipate in a small fire.

Two-Weapon Fighting: The phoenix immediately gains Two-Weapon Fighting as a bonus feat, even if they do not meet the prerequisites for it.

Fire Consumption (Ex): At level 30, whenever the phoenix would be dealt fire damage, they are healed for that amount instead.

The epic Phoenix gains a bonus feat (selected from the list of epic Phoenix feats) every 3 levels after level 20.

Epic Phoenix Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity.

Ex-Phoenix[edit]

If a phoenix no longer qualifies for the Servant of Shini feat, they lose all phoenix abilities, except for fire resistance, which is reduced to 5 instead, and phoenix levels no longer increase the effective spellcasting level of their previous classes. An Ex-Phoenix may no longer take levels as a phoenix until they qualify for the Servant of Shini feat again.

Campaign Information[edit]

Playing a Phoenix[edit]

Combat: Phoenix are very lightly armored melee combatant with high-powered magical abilities. They are very effective charging into melee combat, then unleashing powerful area spells, catching as many enemies in them as possible.

Advancement: Phoenix typically focus on gaining levels as a phoenix, though some take a few levels as Archmage for the special abilities granted by High Arcana.

Resources: Phoenix are all loosely affiliated with one another, though, unless called to a large battle, they are more likely to be found in competition with one another than working together.

Phoenix in the World[edit]

This town is under my protection, move along, or risk fiery death.
—Karass, Human Phoenix

Phoenix are wanderers, always seeking power. Sometimes a phoenix may find a small town or a village that they protect from harm, but they could move on as quickly as they came, with no warning.

NPC Reactions: Most Phoenix are respected openly, but still feared by most for their infamous pyromania.

Phoenix Lore[edit]

Characters with ranks in Knowledge (Arcana) can research Phoenix to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 Phoenix are powerful fire mages.
16 Phoenix serve a being known as Shini, who represents the primal forces of death and flame. (This result allows you to take the Servant of Shini feat, required to take this class.)
21 Phoenix eventually gain the ability to absorb fire that would normally harm them in order to heal themselves.


Phoenix in the Game[edit]

Phoenix are enigmatic, power-hungry mages, rarely encountered in peaceful areas. A phoenix might appear as the protector of a small town, or as a wandering mercenary, but they all have the same desire: to gain power.

Adaptation: Phoenix can be difficult to work into a campaign without creating vast imbalances in power if they are not in very small numbers. Most phoenix can easily be treated as multiclass fighter/sorcerers until they gain 10th level, after which the distinction becomes immediately apparent.

Sample Encounter: Karass, a marginally skilled phoenix, defends the small town of Drake's Hollow from raiders, thieves, and the like. The PC's could meet him while wandering the town, see him fighting a group of savage humanoids raiding the town, or even end up fighting him themselves if they end up disrupting the peace in the town.

EL 7: Karass


Karass

CR 7

Human Sorcerer 2/Phoenix 5
Chaotic Good Medium Humanoid (Human)
Init/Senses +5/Listen −1, Spot −1
Languages Common, Elven
AC 22, touch 11, flat-footed 21
(+2 Dex, +8 Armor)
hp 38 (2d4+5d6 HD)
Fort/Ref/Will +3/+5/+6
Speed 30 ft.
Base Atk/Grp +6/+7
Spells Known (CL 7th):
3rd (5/day)—Fireball, Dispel Magic
Abilities Str 12, Dex 15, Con 15, Int 12, Wis 9, Cha 21
SQ Fire Resistance 15, Spell Resistance 10
Feats Improved Initiative, Spell Focus (Evocation), Greater Spell Focus (Evocation), Blistering Spell
Skills Bluff +14, Concentration +12, Decipher Script +11, Knowledge (Arcana) +11, Spellcraft +11
Possessions +2 Flaming Longsword, Phoenix Cloak, Cloak of Charisma +2, Gloves of Dexterity +2, Amulet of Natural Armor +2, 365 gp

Karass is a powerful fire mage known as a phoenix. He has recently taken it upon himself to protect the town of Drake's Hollow from those who would bring harm upon it. Karass has a rather wiry frame, making him appear less powerful than he actually is. He has short, reddish hair, and auburn eyes.

He wears a thin, red-and-black cloak, inlaid with fine chain.

Phoenix Cloak: This cloak provides protection as a suit of +3 Mithral Chainmail (Light Fortification), but has no arcane spell failure chance. Enemies within 5 feet of Karass take 1d3 fire damage each round and have a -1 penalty on attack rolls.



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