Path of the Shaman (5e Subclass)

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Path of the Shaman[edit]

Some barbarians are called by the land they live in to be more than a champion of combat. Those that heed this call follow the Path of the Shaman and suplement their combat prowess with spells of nature. Some may be outcast by their tribes, but others are given positions of power as healers or leaders.

Path of the Shaman Spellcasting[edit]

Barbarian Level Cantrips Spells Known 1st-level 2nd-level 3rd-level 4th-level
3rd 3 4 2 - - -
4th 3 5 3 - - -
5th 3 5 3 - - -
6th 3 5 3 - - -
7th 3 6 4 2 - -
8th 3 6 4 2 - -
9th 3 6 4 2 - -
10th 4 7 4 3 - -
11th 4 7 4 3 - -
12th 4 7 4 3 - -
13th 4 8 4 3 2 -
14th 4 8 4 3 2 -
15th 4 8 4 3 2 -
16th 4 9 4 3 3 -
17th 4 9 4 3 3 -
18th 4 9 4 3 3 -
19th 4 10 4 3 3 1
20th 4 10 4 4 3 1

Shaman Spirit[edit]

Upon taking the Path of the Shaman the Barbarian gains one use of "Wild Shape" (See Druid Abilities) Once per short or long rest

Spellcasting[edit]

When you reach 3rd level you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid spell list.

Cantrips[edit]

You learn three cantrips: druidcraft and two others of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.

Spell Slots[edit]

The Path of the Shaman Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell fog cloud and have a 1st-level and a 2nd-level spell slot available, you can cast fog cloud using either slot.

Spells known of 1st-level and Higher[edit]

You know four 1st-level druid spells of your choice.

The spells known column of the Path of the Shaman Spellcasting table shows when you learn more druid spells of 1st-level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability[edit]

Wisdom is your spellcasting ability for your druid spells, since your magic is drawn from the land around you. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting[edit]

You can cast a druid spell you know as a ritual if that spell has the ritual tag.

Split Mind[edit]

At 3rd level, when you adopt this path, you gain the ability to continue your concentration on a spell even when you enter a rage. Additionaly, while raging, you gain advantage on Constitution saving throws made to maintain concentration due to damage while raging.

Raging Cantrips[edit]

Starting at 6th level, you gain a familiarity with your druid cantrips that allows you to cast them even while raging. Unless the cantrips include an attack, your rage may still end early.

Shamanistic Fury[edit]

Beginning at 10th level, you gain a bonus to the damage rolls of any spell that deals damage. This bonus damage increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

Magical Attunement[edit]

Starting at 14th level, you have advantage on saving throws against spells.

Also, while you are raging you gain resistance to the damage of spells.


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