Panther (3.5e Creature)
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|Hit Dice:||5d8+10 (32 hp)|
|Speed:||40 ft. (8 squares), climb 20 ft.|
|Armor Class:||16 (+4 Dex, +2 natural), touch 14, flat-footed 12|
|Attack:||Claw +7 melee (1d4+3)|
|Full Attack:||2 claws +7 melee (1d4+3) and bite +7 melee (1d6+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved grab, pounce, rake 2d4+3|
|Special Qualities:||Low-light vision, scent.|
|Saves:||Fort +6, Ref +10, Will +5|
|Abilities:||Str 16, Dex 19, Con 15, Int 3, Wis 12, Cha 8|
|Skills:||Balance +11, Climb +10, Hide +8*, Listen +5, Move Silently +11, Spot +5|
|Feats:||Multiattack, Weapon Finesse|
|Organization:||Solitary or pair|
|Advancement:||6–7 HD (Medium)|
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Panthers are very versatile, opportunistic hunters. They have a very broad diet, eating rodents, reptiles, amphibians, insects, birds and sometimes fish. They will generally hunt between the twilight and night time hours. Mostly hunting locally on prey of medium sized animals, while opportunistically taking others prey.
Panthers can grow up to 6.7 feet long and can weigh up to 350 pounds.
Panthers will usually stalk their prey before leaping atop them, to claw and bite as they rakes with their rear claws.
Improved Grab (Ex): To use this ability, a panther must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +7 melee, damage 2d4+4.
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