Pact of the Spirit (5e Class Feature)

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Pact of the spirit[edit]

This is another option for the warlock feature Pact Boon

When you pick this boon at 3rd level your patron bestows upon you an item known as a sephira crystal, Sephira crystals contain some form of primordial energy that transforms those who use its power. After bonding to the crystal over the course of a short or long rest you are able to draw out the powers present in this object, As an action you can draw out the crystal's power and enter your spirit form, You must make a (DC=14) Con save or enter a berserk state during which you must attack the nearest living creature for the duration of your transformation, while using these powers you gain the following benefits:

  • Spirit Dress- You gain an unarmored AC equal to 14 + Cha Mod(Minimum 1) as your clothes and armor are replaced by a unique piece of clothing determined by you and your dm, at the end of this transformation your spirit dress disappears and your original clothes and armor reappear fully equipped.
  • Angelic armament- When you transform into your spirit form you summon your angelic armament using one of the the following weapon statistics and you have proficiency with this weapon regardless of the form it takes
Angelic Armaments types
weapon type Damage Properties
Simple, Melee 1d6 Light, Thrown (20/60), Finesse
Simple, Ranged 1d8 Range (30/120)
Martial, Melee 1d10 Heavy, Reach, Two-handed
Martial, Ranged 1d12 Range (60/240), Heavy, Two-handed
  • Angel- You gain access to a unique ability during your transformation, the details of which must be discussed with your dm but are limited when you first gain this feature, if this feature deals damage it cannot exceed 2d12 damage and if it forces a saving throw it uses your warlock spell save DC

You can only maintain your spirit form for a number of rounds equal to your constitution modifier before you start taking force damage equal to your level for every round after that, this damage occurs again on your turn if you use your angel.

Pact specific Invocations[edit]

When determining level required for these invocations you use your overall level not just your warlock level because they represent experience with the powers not just connection to a patron

Angel Acclimation

You've started to familiarize yourself with the workings of your angel. You gain the ability to deploy and use your angel outside of combat with ease, additionally it only takes a bonus action to summon your angel in combat now

Spirit form acclimation

Prerequisite- 6th Level

You have started to familiarize yourself with your new spirit powers granting you the ability to enter your spirit form outside of combat which grants the same benefits for a number of hours equal to half your constitution modifier (rounded up) however if you engage in combat the timer decreases to a number of rounds equal to double your constitution modifier.

Angel Mastery

Prerequisite- Level 9

You have gained a mastery over the usage of your angel, and unlocked the superior ability that lies within. When you choose this invocation your damage cap rises to 4d8 with the DC= Warlock spell save + Con modifier additionally You gain access to the true power of your angel, This true power is decided by your dm but must have some correlation to your angel's regular powers.

Demon King Form

Prerequisite- Level 14

You have realized the true nature of your spirit power, Qlipha crystals are the true nature of sephira crystals and they have immense power but immense drawbacks. When you would transform into your spirit form you can instead take on your Demon King form by utilizing the nature of the qlipha crystals when you do your spirit form gains the following alterations:

  • Spirit Dress- Your AC equals 16 + Cha Modifier(minimum 2) additionally you gain resistance to Slashing, Piercing and bludgeoning damage.
  • Angelic Armament- Your damage Die doubles and your weapons lose the two-handed and heavy properties if they had them and instead gain the finesse weapon property as your weapon takes on a more malicious appearance.
  • Angel- Your angel no longer has a cap on its damage while transformed and additionally your abilities no longer require a saving throw as they work regardless, additionally your ultimate ability changes if you had one and if you did not you generate one based on any negative emotions that are present at the moment you transform. Additionally you can use your ultimate ability twice before needing to long rest
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