Ogre Wolf (3.5e Creature)
From D&D Wiki
Author's Note: For those that care to see where I found the inspiration for the race, I was inspired by Ollie's Skole, which Ollie has not updated in quite some time. Not that I harbor ill will towards him, but I really, really liked the concept and tweaked a bit using a little of Frostburn and some of what little I know of Norse culture, especially before the onset of Christianity. And Ollie if you do read this, please get in touch with me as I would love to commission you and work out ways of furthering your races and world in any way shape or form. I made this to improve upon your baseline for the betterment of all.
|Size/Type:||Medium Monstrous Humanoid|
|Hit Dice:||1d8+2 (10 hp)|
|Armor Class:||15 (+1 Dex; +1 Light Shield; +3 Armor Touch 11, touch 14, flat-footed 11|
|Attack:||Composite Long Bow (+2 ranged d10+2) or War Axe (+3 melee d10+2) or Club (+3 melee d8+2)|
|Full Attack:||Composite Long Bow (+2 ranged d10+2) or War Axe (+3 melee d10+2) or Club (+3 melee d8+2)|
|Special Qualities:||Darkvision 60 ft., Ogre Wolf abilities, Ranger abilities|
|Saves:||Fort +4, Ref +3, Will +1|
|Abilities:||Str 14, Dex 12, Con 14, Int 12, Wis 13, Cha 11|
|Skills:||Heal +6 Hide +5 Listen +8 Move Silently +5 Spot +8 Survival +6 Use Rope +5|
|Feats:||Track, Cold Endurance|
|Environment:||Any Cold or Temperate|
|Organization:||Solitary, Pair, Pack (3-6), Tribe (30-60 adults with half again as many pups and elders as non-combatants)|
|Alignment:||Usually Neutral Good|
|Advancement:||As per character class|
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A race of lupine humanoids, their demeanor to us was cold until we proved ourselves no threat to them. Learning of our intended trip into the Frostfell, a number of them offered their services as guides. Hiring an Ogre Wolf proved ultimately to be expensive but necessary as by the time we were ready to journey home, our guides had ensured we all were safe and their knowledge added volumes to our own.
Ogre Wolves are the designation of the humans who first encountered them. Their word for themselves is Skole. They are generally a nomadic people with allies among those native to cold environments.
Skole often favor hit and run tactics as well as ambushing their enemies. They are hunters and use that experience to their advantage.
 As a Character