Oath of Earth (5e Subclass)

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Oath of Earth[edit]

Paladins who follow the Oath of Earth do not get their divine power from a god, but rather from their connection to the stones, earth, and metal beneath them. It is a common path for Morog paladins to take.

Oath Spells

You gain oath spells at the paladin levels listed. No spell has its gameplay effects changed (unless otherwise stated), but all applicable should be "reflavored" to involve manipulating earth.

Oath of Devotion Spells
Paladin Level Spells
3rd entangle, shield (Visible barrier formed of rocks)
5th enlarge/reduce, web
9th fly (Standing on platform of rock), meld into stone
13th resilient sphere, stoneskin
17th conjure elemental (Earth only), wall of stone
Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Earthen Weapons: You conjure a number of melee weapons from the ground equal to your proficiency bonus, at a distance up to 30 feet away from you. In order to use this ability, you must be standing on stone or metal. The weapons fade after 24 hours, or when you take your next long rest. At 5th level, these weapons are +1 weapons, and become +2 weapons at level 9 and +3 weapons at level 15.
  • Earth Shift: You move the ground underneath up to 3 creatures you can see. If unwilling, they must make a Dexterity save, or be moved 20 feet in any direction. Creatures moved in this way do not trigger reactions.
Aura of Gravity
Starting at 7th level, in an area 10 feet around you, crushing pressure slows enemies. All enemies that start their turn within this aura must spend 10 feet of movement at the start of their turn or fall prone. At 18th level, the range of this aura increases to 30 feet.
Beloved by Earth
Starting at 15th level you gain the following bonuses
  • You do not take fall damage when landing on natural ground
  • When starting your turn on natural ground, your land speed is increased by 10 feet.
Massive Stone Form

Starting at 20th level, as an action, you can summon rock from the ground to surround you. You can only use this feature once, regaining its usage after a long rest. You gain the following, lasting for one minute.

  • You gain 50 temporary hit points. When these temporary hit points reach 0, the effect ends.
  • Your size becomes Large.
  • You do not gain the benefits of any armor or weapons you are wielding.
  • However, your AC becomes 18, and your unarmed attacks are now a +3 weapon that deals 1d8 bludgeoning damage.

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