Nobody (3.5e Template)

From D&D Wiki

Jump to: navigation, search

Nobody[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Archer (Elf, 1st Level Warrior)
Size/Type: Medium Outsider
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30ft (6 Squares)
Armor Class: 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Longbow +3 ranged (1d8/x3)
Full Attack: Longbow +3 ranged (1d8/x3)
Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Darkvission 60ft, Elven Traits, Emotionless, Favored Enemy (Heartless) Memories, Shadow Door, Summon Ally, Summon Weapon
Saves: Fort +2, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills: Hide +1, Listen +2, Search +3, Spot +2
Feats: Weapon Focus (Longbow), Point Blank Shot
Environment: Astral Plane
Organization: Solitary, Pair, Group (3-5), Troupe (6-20), or Army (20-1000)
Challenge Rating: 1
Treasure: Standard
Alignment: Neutral
Advancement: By Character Class
Level Adjustment: +2


Nobodies are created from what's left of a creature after it becomes a Heartless, appearing on the Astral Plane. For more information go here

Creating a Nobody[edit]

This is an acquired template and can be added to any corporeal, living creature hereafter referred to as the base creature

Size and Type[edit]

Size as the base creature and type is changed to Outsider

Hit Dice[edit]

Change Racial Hit Dice to a D8

Special Qualities[edit]

Same as base creature in addition to the following

-2 Charisma

Darkvision 60 ft

Emotionless (Ex): Nobodies are immune to fear and charm effects, including mood changes from Diplomacy or Wild Empathy.

Favored Enemy (Heartless): Nobodies gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Heartless. Likewise, they get a +2 bonus on weapon damage rolls against Heartless.

Memories (Ex): A Nobody has all the memories from it's previous life, and can use those to fake emotion, granting it a +10 to bluff checks when faking emotions.

Shadow Door (Su): once per day, a Nobody can travel between shadows, just as a Shadow Dancer may, at a maximum range of 5ft per HD.

Summon Ally (Su): Once per day, a Nobody can summon another Nobody whose HD is half that of the casters, as the spell Summon Monster.

Summon Weapon (Su): As a move action, a Nobody may summon a weapon (or pair of weapons) to their hands. This weapon must be previously selected out of the weapons that the Nobody has or has had since being changed. The chosen weapon(s) may be changed, but the nobody may only select a maximum of two weapons (Ranged weapons and ammunition count as two. Ex: Bow and Arrow, Crossbow and Bolt, Sling and Bullet/Stone, etc.., as do two-handed weapons.), and the instant they're dropped or broken they vanish, but may be summoned again in perfect condition. If weapon is a ranged weapon, the projectile (ex: Dagger, Arrow, etc...) instantly returns to the Nobodies hand(s).

Feats[edit]

Same as base creature plus any one feat that they fulfill the requirements of.

Environment[edit]

Any

Challenge Rating[edit]

+1

Level Adjustment[edit]

+2


Back to Main Page3.5e HomebrewCreaturesTemplates

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: