Necromaniac (3.5e Class)
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|Editing:||Wording and grammar ONLY|
|[[Image:| frame | none| Bellatrix Lestrange, an Epic Necromaniac]]|
It is common knowledge that there are ways other than spells to bend magic, such as the Warlock who derives his arcane power from the forces of Devils and Demons. There are, however, those who draw their power from Death himself, unleasing this tremendous power upon those who oppose them to nullify life at will. Such an example, is the Necromaniac.
 Making a Necromaniac
The Necromaniac is a completely offensive class, with various abilities to use on their enemies.
Abilities: Intelligence is a Necromaniacs primary stat, since it determines his abilities. A high Constitution helps the Necromaniac survive a little longer, while a high Dexterity is helpful as well, since it determines ranged attacks and AC.
Alignment: Any non-good.
Starting Gold: 2*4 gp.
Starting Age: Simple (as Sorcerer).
|1st||+0||+0||+2||+2||Deathly Blast 1d6,|
|2nd||+1||+0||+3||+3||Killing Disciple : Grey|
|3rd||+2||+1||+3||+3||Deathly Blast 2d6, Blast Shape and Effect|
|5th||+3||+1||+4||+4||Deathly Blast 3d6|
|6th||+4||+2||+5||+5||Killing Disciple : Black, Blast Shape and Effect|
|7th||+5||+2||+5||+5||Deathly Blast 4d6|
|9th||+6/+1||+3||+6||+6||Deathly Blast 5d6, Blast Shape and Effect|
|10th||+7/+2||+3||+7||+7||Killing Disciple : Shadow|
|11th||+8/+3||+3||+7||+7||Deathly Blast 6d6|
|12th||+9/+4||+4||+8||+8||Blast Shape and Effect, Overdrive 4/day|
|13th||+9/+4||+4||+8||+8||Deathly Blast 7d6|
|14th||+10/+5||+4||+9||+9||Killing Disciple : Death|
|15th||+11/+6/+1||+5||+9||+9||Deathly Blast 8d6, Blast Shape or Effect|
|17th||+12/+7/+2||+5||+10||+10||Deathly Blast 9d6|
|18th||+13/+8/+3||+6||+11||+11||Killing Disciple : Nihil, Blast Shape and Effect|
|19th||+14/+9/+4||+6||+11||+11||Deathly Blast 10d6|
Class Skills : Knowledge(Arcana), Knowledge(Religion), Spellcraft, Concentration, Use Magic Device, Move Silently, Hide
 Class Features
All of the following are class features of the Necromaniac.
Weapon and Armor Proficiency: Necromaniacs are proficient with all simple weapons, but not with armor.
Deathly Blast (Su): A Necromaniac's primary ability, is to unleash a blast of nether at a target, dealing negative energy damage to living creatures (both corporeal and incorporeal), with a range of 60 ft. That Damage is 1d6 at 1st level, 2d6 at 2nd level, and it is increased by another d6 every two levels, just as shown in table : The Necromaniac. He can use that ability at will, and it can be affected by metamagic feats, but a metamagic deathly blast can be used only once per minute. Effects used on deathly blast have a DC of 10 + 1/2 neromaniac level + Int modifier.
Blast Shape and Effect (Ex): Each time Necromaniacs gain access to this class feature, they choose one effect and blast shape from the following, to use it to their Deathly Blast. They can use only one Shape per blast, but they can apply several effects at a single blast. Effects stack with killing discipline.
Deathly Line : This is a blast shape that turns deathly blast into an 80*5 ft. line, or a 40*10 ft. line. (Minimum level 6)
Deathly Spear : This is a blast shape that turns deathly blast into a sharp projectile with a range of 260 ft.
Deathly Chain : This blast shape allows the Necromaniac to strike an additional target/2 levels, but the additional targets can't be away than 30 ft. of the preivous target. (Minimum level 3)
Deathly Burst : This blast shape makes Deathly blast explode where it strikes in an 20 ft. burst. (Minimum level 9)
Crushing Blast This blast effect makes Deathly Blast deal damage to inanimate objects as well.
Mindkill : This blast effect makes Deathly Blast deal 1d4 Intelligence damage. (Will save negates) (Minimum level 6)
Murdering Blast : This blast effect makes Deathly Blast an instant death effect. It doesn't deal damage, but target dies. (Fortitude save negates) (Minimum level 12)
Enervating Blast : This blast effect makes Deathly Blast deal 1d4 negative levels. (Will save negates) (Minimum level 9)
Avada Kedarva : This powerful blast effect makes deathly blast deal double damage, and kills target, with a +4 DC. (Fortitude Save negates) (Minimum level 15). To use this effect, character must make a spellcraft check DC 32
Overdrive (Su): When the Necromaniac activates this ability, he becomes insane, but very powerful for a 2 rounds + Int modifier. He has a temporary -4 Will save, and he can't do any task that requires patience. He gains + 4 Intelligence and the DC of his effects is increased by 2. When Overdrive ends he suffers a -2 Wisdom. The Necromaniac can extend Overdrive but he takes additional Wisdom Damage after it (One additional round per wisdom point).
Killing Disciple: The Necromaniac becomes more familiar with the philosophy of killing, and as a result, he gains many advantages, depending on disciple rank :
Grey : The Necromaniac can now change his deathly blast so that he can damage undead as well.
Black : The Necromaniac Becomes now immune to death effects. He can, of course suffer natural death.
Shadow : Shadow of death no longer harms the Necromaniac. As a result, he is healed by negative energy, instead of being damaged.
Death : Deathly Blast becomes now greenish , with a faint of acid. Everything that is striken by a deathly blast must now success a fortitude saving throw, or take a negative level.
Nihil : Necromancers are now fully aware of what killing means, and how to do it the most effective way. His instant-death blast effects now harm undead as well.
 Epic Necromaniac
|21st||Deathly Blast 11d6|
|23rd||Deathly Blast 12d6|
|25th||Deathly Blast 13d6|
|27th||Deathly Blast 14d6|
|29th||Deathly Blast 15d6|
<-number of skill points-> + Int modifier skill points per level.
Bonus Feats: The epic Necromaniac gains a bonus feat (including epic feats), every three levels.
 Half-Elf Necromaniac Starting Package
Weapons: Light Crossbow, Dagger
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
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Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Necromancer
Religion: Most Necromaniacs tend to worship deities of death and destruction.
Other Classes: Necromaniacs tend to cooperate well with Necromancers, Rogues and Neutral Clerics. However, Paladins and other moralists seem to dislike Necromaniacs.
Combat: Necromaniacs are offensive snipers.
 Necromaniacs in the World
|“||Cissy, put the boys in the cellar! I think I need a conversation with this one...girl to girl!||”|
|—Bellatrix Lestrange, Human Necromaniac|
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NPC Reactions: <-How NPCs react to PCs of this class->.
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Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.