Musket, Light (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Musket, light
Simple Two-Handed Projectile
Critical: ×3
Range Increment: 80 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 4 gp, 3 sp, 8 cp 1d2 1/4 lb 1
Diminutive 8 gp, 7 sp, 5 cp 1d3 1/2 lb 1
Tiny 17 gp, 5 sp 1d4 1 lb 1
Small 35 gp 1d6 2 lbs 2
Medium 35 gp 1d8 4 lbs 5
Large 70 gp 2d6 8 lbs 10
Huge 140 gp 3d6 16 lbs 20
Gargantuan 280 gp 4d6 32 lbs 40
Colossal 560 gp 6d6 64 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a musket is a move action that provokes attacks of opportunity. Normally, operating a musket requires two hands. However, you can shoot, but not load, a musket with one hand at a -2 penalty on attack rolls. You can shoot a musket with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.



Back to Main PageDungeons and DragonsEquipmentWeapons

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors