Moving Zone (3023 A.D. Solar System Supplement)

From D&D Wiki

Jump to: navigation, search

A moving zone is an area that can form structures within it using nanomachines. It can be an entire room, or it can only be on the floor, and the size of it varies. Some applications for it are as follows: an obstacle course, a "living maze", a training area, a playground, or security. Most moving zones can only form quadrilateral shapes, but more advanced ones can form more advanced shapes like round structures.

Here are the following rules concerning moving zones:

  • A moving zone cannot separate a structure from its main walls or floor, which also means it cannot throw objects it made.
  • A moving zone has a maximum rate for which it can form structures -- the bigger the structure, the longer it takes to form it. In a round, a moving zone can change up to "x" square feet of structure. That means a "x" square foot structure can be created, destroyed, or added to another structure.
  • "x" is dependent on the size of the structure, and is equal to 10% of the moving zone's surface square feet.
  • If a moving zone is used to crush or hit something or someone, you can calculate the damage as ("x"d4)/2 bludgeoning damage. Depending on the way the moving zone is used to hit/crush someone, you may use strength or dexterity saving throws to dodge it or push it back.
  • If you want to create a room using moving zones, you can apply a moving zone to each surface (wall, floor, ceiling), but it must encompass the entire surface. Each of these are counted as one moving zone surface (meaning each of them are counted as individual moving zones).
Home of user-generated,
homebrew pages!


Advertisements: