Monstrous Weapon Master (3.5e Prestige Class)

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Requirements[edit]

To qualify to become a Monstrous Weapon Master, a character must fulfill the following requirements.


Table: The Monstrous Weapon Master
Hit Die: d10
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +3 +1 +0 Monstrous Intimidation +4|Mighty Wield, Monstrous Blow
2nd +2 +4 +1 +0 Monstrous Reach I
3rd +3 +4 +2 +1 Monstrous Defense +1
4th +4 +5 +2 +1 Combat Style, Monstrous Momentum I
5th +5 +5 +3 +2 Monstrous Reach II
6th +6 +6 +3 +2 Greater Weapon Specialization, Monstrous Intimidation +6
7th +7 +6 +4 +3 Monstrous Defense +2
8th +8 +7 +4 +3 Monstrous Momentum II
9th +9 +7 +5 +4 Monstrous Reach III
10th +10 +8 +5 +4 Monstrosity

Class Skills (2 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).


Class Features[edit]

The following are class features of the Monstrous Weapon Master prestige class.

Weapon and Armor Proficiency: The Monstrous Weapon Master gains no Weapon or Armor Proficiencies.

Mighty Wield: Due to immense strength, they are able to wield two-handed weapons proficiently as if they were one-handed weapons with no penalties as well as a weapon one size larger with no penalties

Monstrous Intimidation (Ex): While wielding a two-handed weapon in which he has specialization, the Monstrous Weapons Master gains a +4 bonus to Intimidate checks against opponents up to the the same size category as his weapon. This bonus increases to +6 at level 6.

For example:
A medium sized Monstrous Weapons master wielding a large greatsword gains this bonus against an opponent if his opponent is fine, diminutive, tiny, small, medium, or large. He does not gain this bonus against an opponent who is huge, gargantuan, or colossal.

Monstrous Blow (Ex): Placing a great amount of power into his attacks, the Monstrous Weapon Master is able to tear his enemies apart. Whenever the Monstrous Weapon Master attacks with a Power Attack with a two-handed weapon in which he has specialization, the damage added by the Power Attack is multiplied by 3.

Monstrous Reach (Ex): At 2nd level, while wielding a two-handed weapon in which he has specialization, the Monstrous Weapon Master may treat his reach as being 5 ft. longer than his standard. However, in any round he does so, he takes a -6 penalty on all attack rolls. This penalty is reduced to -4 at level 5, and is further reduced to -2 at level 9.

Combat Style (Ex): At 4th level, a Monstrous Weapon Master must select one of two combat styles to pursue: one-handed or two-handed combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. Either way, his armor's speed penalty is increased by an additional 5 feet while wielding a two-handed weapon of a larger size category than himself (Heavy armor would then have a maximum movement of 15 ft.).

If the Monstrous Weapon Master selects one-handed combat, he may wield any two-handed weapon in which he has specialization and use that weapon one-handed with no penalty.

If the Monstrous Weapon Master selects two-handed combat, he may wield any two-handed weapon in which he has specialization as if he was one size category larger. The weapon must still be held in two hands (the character may not use this ability to wield a two-handed weapon of his size in one hand).

Monstrous Momentum (Ex): At 4th level, the Monstrous Weapon Master is treated as one size category larger whenever he bull rushes or attempts an overrun while wielding a two-handed weapon in which he has specialization. Also, if the weapon is designed to make trip attacks, the Monstrous Weapon Master is treated as having +4 strength for the purpose of trip attacks he makes with a two-handed weapon in which he has specialization.

At 8th level, the Monstrous Weapon Master deals an additional 1d6 damage on a successful charge with a two-handed weapon in which he has specialization

Monstrous Defense (Ex): At 3rd level, a Monstrous Weapon Master can use a two-handed weapon to guard against blows. When fighting with a weapon in which he has specialization, a Monstrous Weapon Master adds a +1 Monstrous bonus to his AC. This bonus increases to +2 at level 7.

Greater Weapon Specialization (Ex): Soon the Monstrous Weapon Master learns how to make his attacks more lethal. At 6th level, the Monstrous Weapon Master is treated as having the Greater Weapon Specialization feat for any two-handed weapon in which he has specialization, even if he does not meet the requirements for this feat.


Monstrosity (Ex): At 10th level, the Monstrous Weapon Master has mastered the art of fighting with impressively large weapons. He becomes unable to use weapons in which he does not have Greater Weapon Specialization, but gains an additional +2 on all damage rolls with weapons he is still able to use. This bonus stacks with the bonus granted by Weapon Specialization and Greater Weapon Specialization. Also, the Monstrous Weapon Master is treated as one size category larger for the purpose of wielding any weapons he is still able to use. This bonus is in addition to any bonus granted by his Combat Style. If the Monstrous Weapon Master selected two-handed combat, Monkey Grip and similar feats will not allow him to wield a weapon two size categories larger than himself in one hand.



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