Mole Rat (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search
Mole Rat
Size and Type: Medium Animal
Hit Dice: 2d8 (8 hp)
Mas: 12
Initiative: +5
Speed: 40 ft
Defense: 13(+1 Dex, +2 Natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: +4 Melee (1d6+2, bite)
Full Attack: +4 Melee (1d6+2, bite), +4 Melee (1d4+2, claw), +4 Melee (1d4+2, claw)
Space/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Low-Light Vision 120 ft
Saves: Fort +2, Ref +0, Will +1
Abilities: Str 14, Dex 12, Con 12, Int 2, Wis 12, Cha 2
Skills: Balance +8, Climb +6, Hide +4, Move Silently +8
Feats: Improved Initiative, Weapon Focus (bite)
Possessions: None
Organization:
Challenge Rating: 1
Allegiances: Mole Rat Pack
Advancement: 3-4(Large)
Level Adjustment: None

MAMRATAA_se.gif

Some have hair, some don't.

Despite the fact that they have the same name, two species can be distinguished. The mole rats found on the Core Region are mostly covered with fur and come from moles, and those from the East Coast and the Mojave Wasteland are furless and come from naked mole rats which come mostly from governmental experiments rather than the area, as mole rats are not native to the United States of America.

Combat[edit]

When they attack they run and slash their foes, swinging their sharp claws into the body of the threat.



Back to Main Paged20 ModernCreaturesCR 1
Back to Main PageD20 ModernCampaign SettingsFalloutCreatures

FairUse.png
The following content may resemble or exist as derivative content based on the Fallout franchise, and/or be directly affiliated with, or owned by, ZeniMax Media. This submission to D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks or logos owned by ZeniMax Media. Furthermore, the following content is believed to fall under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law.
Copyright.png
Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors