Mole Rat (Fallout Supplement)

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Mole Rat
Size and Type: Medium Animal
Hit Dice: 2d8 (8 hp)
Mas: 12
Initiative: +5
Speed: 40 ft
Defense: 13(+1 Dex, +2 Natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: +4 Melee (1d6+2, bite)
Full Attack: +4 Melee (1d6+2, bite), +4 Melee (1d4+2, claw), +4 Melee (1d4+2, claw)
Space/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Low-Light Vision 120 ft
Saves: Fort +2, Ref +0, Will +1
Abilities: Str 14, Dex 12, Con 12, Int 2, Wis 12, Cha 2
Skills: Balance +8, Climb +6, Hide +4, Move Silently +8
Feats: Improved Initiative, Weapon Focus (bite)
Possessions: None
Organization:
Challenge Rating: 1
Allegiances: Mole Rat Pack
Advancement: 3-4(Large)
Level Adjustment: None

MAMRATAA_se.gif

Some have hair, some don't.

Despite the fact that they have the same name, two species can be distinguished. The mole rats found on the Core Region are mostly covered with fur and come from moles, and those from the East Coast and the Mojave Wasteland are furless and come from naked mole rats which come mostly from governmental experiments rather than the area, as mole rats are not native to the United States of America.

Combat[edit]

When they attack they run and slash their foes, swinging their sharp claws into the body of the threat.



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