Misfire Blowgun (3.5e Equipment)

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Campaign Setting

Misfire Blowgun
Simple Light
Critical: x2
Range Increment: 20 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * -+2 * 1
Diminutive * 1+2 * 1
Tiny * 1d2+2 * 1
Small 4,315 gp 1d3+2 1/4 lb. 2
Medium 4,315 gp 1d4+2 1/2 lb. 5
Large 4,330 gp 1d6+2 1 lb. 10
Huge * 1d8+2 * 20
Gargantuan * 2d6+2 * 40
Colossal * 3d6+2 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Misfire Blowgun was a trap laid by a cruel shaman. His people were being exterminated and rumor among his people was that the invaders were taking trophies. The shaman created many of these blowgun that appeared to be functional upon use and he decorated them so that they would catch the invaders eye. However these blowguns were more then mere trinkets they were in fact powerful weapons.

The first three shots fired by a new holder are unremarkable, the weapon itself is a +2 enhancement. However the fourth shot and ever shot there after backfires, it's considered an automatic hit dealing damage as normal damage to the user.

It was common for the shaman to leave the blowguns near stashes of darts with lethal poisons on the tips.

Caster Level: 8th; Prerequisites: Craft Magic Weapons, +2; Market Price: 4,315 gp; Cost to Create: See text.

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