Metal Sleeve (3.5e Equipment)

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Metal Sleeve
Exotic Unarmed One-Handed Melee
Critical: ×3
Range Increment:
Type: bludgeoning
Hardness: 20
Size Cost1 Damage Weight1 hp
Fine 100gp 1d2 1.25 lb. 1
Diminutive 100gp 1d3 2.5 lb. 3
Tiny 100gp 1d4 5 lb. 6
Small 200gp 1d6 10 lb. 12
Medium 200gp 1d8 20 lb. 25
Large 400gp 2d6 40 lb. 50
Huge 800gp 3d6 80 lb. 100
Gargantuan 1,600gp 4d6 160 lb. 200
Colossal 3,200gp 6d6 320 lb. 400
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The metal sleeve is a sleeve of wire mesh made of Ysgardian Heartwire with half inch-thick metal plates on the forearm, shoulder, back of the hand, and each knuckle, making it quite heavy and dangerous when being used by someone who can move comfortably with it on.

The metal sleeve is a one-handed melee weapon that cannot be wielded in two hands.

A character cannot wield a metal sleeve that is any size category other than theirs, no matter what the conditions.

A character must have a Strength score of at least 16 to wield a metal sleeve.

If a character is dual wielding metal sleeves then they receive a +2 shield bonus to their AC.

Whenever a character with the Improved Unarmed Strike feat wields this weapon, they deal damage as though they were one size category larger than what they actually are.

The Metal Sleeve is a special monk weapon. This designation gives a monk wielding them special options.



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