Merry Footstink (3.5e NPC)

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Merry Footstink

CR 1

Male gnome bard 1
CG Small humanoid (gnome)
Init/Senses +2/low-light vision; Listen +3, Spot +1
Languages Common, Gnome, Draconic, Elven, Dwarven, speak with animals 1/day (burrowing mammal only, CL 1st)
AC 16, touch 13, flat-footed 14; Dodge, +4 dodge against giants
(+1 size, +2 Dex, +3 armor)
hp 6 (1 HD)
Fort/Ref/Will +0/+4/+3; +2 against illusions
Speed 20 ft. (4 squares)
Melee dagger +0 (1d3−1/19–20)
Ranged light crossbow +3 (1d6/19–20)
Base Atk/Grp +0/−6
Atk Options +1 against kobolds and goblinoids
Special Actions bardic music 1/day (inspire courage +1, fascinate 1 creature, countersong)
Spells Known (CL 1st):
Spell-Like Abilities (CL 1st):
1/day—dancing lights, ghost sound (DC 11), prestidigitation (DC 11), speak with animals (burrowing mammal only)
Abilities Str 9, Dex 14, Con 10, Int 16, Wis 13, Cha 13
SQ weapon familiarity, bardic knowledge +4
Feats Dodge
Skills Appraise +7, Concentration +4, Craft (alchemy) +5, Gather Information +5, Knowledge (arcana) +5, Knowledge (geography) +7, Knowledge (nobility) +7, Listen +3, Perform (drums) +5, Perform (sing) +3, Spellcraft +7, Use Magic Device +5
Possessions dagger, studded leather, drum (common), backpack, waterskin, 25 gp.
Weapon Familiarity (Ex) Merry may treat gnome hooked hammers as martial weapons rather than exotic weapons.


Merry Footstink Redface Mooney Doublehook Gobbly is the founder, de-facto leader, and the brains behind The Promenade, a traveling troupe who sing and dance for pay. However, because of Merry's constant desire to expand the group, they always seem to end up in mischief. Ironically, that also seems to be the only reason why the group holds together. Merry has a long beard which he is very fond of, and a slightly balding head.



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