Mercenary Mage (5e Creature)

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Mercenary Mage[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (breastplate)
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 14 (+2) 15 (+2) 10 (+0) 12 (+1)

Saving Throws Int +4, Wis +2
Skills Arcana +4, Persuasion +3
Proficiency Bonus +2
Senses passive Perception 10
Languages any two languages
Challenge 2 (450 XP)


Spellcasting. The mage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, message, prestidigitation, shocking grasp
1st level (4 slots): magic missile, protection from evil and good, thunderwave
2nd level (2 slots): hold person, scorching ray

ACTIONS

Multiattack. The mage makes one attack with its rapier and casts a cantrip.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


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A human mercenary mage, Source

Mercenary mages blend wizardry and battle cunning to make themselves rich on the battlefield. Their magic can burn soldiers to the bone, paralyze leaders, and empower allies—making their services far more valuable than those of a common sellsword. Wealthy nobles or adventurers may even hire one as a personal escort.

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