Megaton Hammer (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Hammer, Megaton
Exotic Two-Handed Melee
Critical: 18-20x4
Range Increment:
Type: Bludgeoning and piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 312.5 1d8 37.5 lb 1
Diminutive 625 1d10 75 lb 3
Tiny 1250 2d6 150 lb 7
Small 2500 2d8 300 lb 15
Medium 2500 2d10 600 lb 30
Large 5000 4d8 1200 lb 60
Huge 10000 6d8 2400 lb 120
Gargantuan 20000 8d8 4800 lb 240
Colossal 40000 12d8 9600 lb 480
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A Megaton (1,000,000 ton) Hammer is a fierce weapon, which only the strongest of beings are able to wield. They are huge and fierce. A Megaton Hammer is generally as tall, with the shaft, as the being wielding it. Despite it's height, it is impossible to use it as a reach weapon as it is too unwieldy. The Hammer-end is, for a Medium-sized one, about 3 feet long, by 2 feet wide, by 2 feet high and is embedded with dozens of shards of steel that stick out and perforate the target's flesh. A character without at least 20 strength cannot wield a Megaton Hammer made for his size category. However, one can wield a Megaton Hammer sized for a smaller creature with 2 less strength for each size category of less that the hammer has (ex: A Human with 16 strength could wield a Megaton Hammer sized for a Tiny creature, with the appropriate penalties). A Megaton Hammer bypasses the first 20 points of an object's hardness.

Prerequisites: Exotic Weapon Proficiency (Megaton Hammer), Str 20.

Back to Main Page3.5e HomebrewEquipmentWeapons

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors