Master Ill'sa (3.5e NPC)
From D&D Wiki
Contents |
[edit] Early Life
Merek Ill'sa was born into a powerful family. His father was the General of Armies for the Aasimar people. His mother was the head priestess. When Merek began showing a powerful magical aptitude, his parents were overjoyed. They expected him to follow in his mothers footsteps, and become a Cleric. However, he showed more interest in being a Fighter, like his father. He joined the Elite Guard when he came of age. He promptly flunked out due to his build; he was 2 meters tall and weighed 64kg. His parents decided that he should be trained as a Cleric, because his interest in combat had failed. Merek Ill'sa, however, had other plans. He had learned from one of his friends about the limitless potential of the Arcana. Merek began to experiment. Soon, he discovered his first illusion, and loved it. He began secretly working on expanding his power, and began to learn the ways of the Sorcerer. When his parents sent him to the clergy, to be trained as a Cleric, he reacted. He killed both of his parents, and burned the town to the ground. He ran to the nearby Tiefling kingdom, seeking refuge. There, a powerful sorcerer took him under his wing, and completed his training.
[edit] Among the Teifling
His mentor taught him all manner of things, including a new method of producing quasi-real illusions. Merek was fascinated by this, and began to experiment. He still wanted to be a fighter, but was too weak. Thus, he created his first Illusion Weapon. His master was impressed, and helped Merek perfect the blade, and trained him more in illusions. Soon, his mentor asked a Soulknife friend of his to help Merek with the combat training he would need. Merek, with the tutelage of the two powerful Tieflings, flourished. Quickly, it became apparent that Merek had surpassed his mentor. His new skills were powerful, unlike anything anyone had seen. Merek's old mentor was the first of many to train in the arts of Illusion with Merek. However, the Aasimar King had heard news of a 'Master Ill'sa' in the Tiefling kingdom. They sent a message to the Tiefling Lord, demanding that he turn over the traitor. The Lord refused. Within a single night of the refusal, the Aasimar had declared war on their Tiefling neighbors. During the fighting, Merek Ill'sas mentor was slain.
[edit] Exile
Merek, fearing for his life, escaped and set out for the distant human nation. Along the way, he found the Eldritch Castle. There, he began training as one of their elite Eldritch Knights. After 5 years, he set back out for the human kingdoms. After 5 more years, he reached the land of Morteim. There, he found that the Aasimar had already contacted the humans, and that there was a 100,000gp bounty on his head, enough to feed a family of 4 well for a full year. Hunted by every bounty-hunter in Morteim, he realized that he needed a stronghold, a safe-haven. He searched, and found a hidden valley in the nearby land of Ravnira. There, he set up a dimensional rift that lead to his castle, and settled down, taking on students in the way of Illusions. After many years of study, he created an Epic spell that only he could cast: Ill'sas Infinite Illusion. It makes quasi-real illusions that can mimic reality perfectly, making them impossible to disbelieve. In addition, it had an impossibly long range, and he can maintain an unlimited amount of individual illusions with it.
[edit] Game Stats
| Male Aasimar Fighter 1/ Sorcerer 4/ Illusionary Weapons Masters 20/ Eldritch Knight 5 | |
| N Medium Outsider (Native) | |
| Init/Senses | +6/Darkvision 60 ft.; Listen 5, Spot 5 |
| AC | 58, touch 26, flat-footed 52 |
| hp | 157 (60 HD) |
| Fort/Ref/Will | +15/+16/+36 |
| Speed | 30ft (6 squares) |
| Melee | Illusion Weapon +54/+49/+44 (1d6+35) |
| Space/Reach | 5 ft./5 ft. |
| Base Atk/Grp | +54/+22 |
| Special Actions | Summon Illusion Weapon, Dazzling Blade, 1/day—Blinding Blade, 7/day—Swirling Colors, At-will—Bright Blade, 1/day—daylight |
| Spells Known | (CL 26th): 0 (11/day)—Resistance, Read Magic, Dancing Lights, Ghost Sound, Mage Hand, Mending, Message, Arcane Mark, Prestidigitation.
|
| Abilities | Str 8, Dex 22, Con 10, Int 12, Wis 14, Cha 44 |
| SQ | Refine Illusions IX, Harden Casting, Displacement, Bladeweave, Quick Summon, Flicker, Epic Flicker×3, Darkvision 60ft |
| Feats | Spell Focus (Illu), Force of Personality, Dodge, Mobility, Combat Casting, Improved Toughness, Dodge, Improved Critical, Spring Attack , Weapon Focus (IW), Greater Spell Focus (Illusion), Epic Spellcasting, Epic Weapon Focus, Epic Spell Focus (Illusion) |
| Skills | Spellcraft 33, Knowledge (Arcana) 33, Concentration 33 |
| Possessions | +12 Cloak of Epic Charisma, +8 Gloves of Epic Dexterity, +15 Bracers of Epic Armour, +8 Amulet of Epic Natural Armor, +10 Ring of Epic Protection, +8 Mithral Buckler. |
[edit] Combat
Master Ill'sa does not typically have to fight. He does nothing but train those that come to him. He trains all manner of alignments, even CE. The CE students almost always turn on him, as well as some from other alignments, and try to kill him. Therefor, he never directly interacts with his students (or anyone else, for that matter), instead sending out quasi-real illusions of himself. The students never know of the deception until they manage to get a hit on "him", at which point the illusion dissipates, and the student is ejected from the castle. To the student, it appears as if the castle simply disappears, and they are left, alone, in the valley. If he actually has to enter combat, he fights much like Dale Beltre, except that he acts much more like a normal "Blaster". He will use trickery and deception to trap his foes, and then blast them with spells like Fireball and Meteor Swarm.
Back to Main Page → 3.5e Homebrew → NPCs → CR 31
Back to Main Page → 3.5e Homebrew → NPCs → ECL 31
