Masked Warrior (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing campaign information


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Masked Warrior
Rating: Not rated
(Rate this class)
Status: Done
Editing: you can add skills as ou see fit, and edit any part that is still blank.

Masked Warrior[edit]

In ancient times, gods would often place power into the masks of warriors fighting in their name. These masks gave the men powers of unbelievable potential, until magic appeared that is. The men who still use these masks today are the Masked Warriors, warriors who use their masks to make their dreams and goals to come true.

Making a Masked Warrior[edit]

A Masked Warrior is a melee fighter that uses his mask to allow him to both deal and take damage while protecting his beliefs. Clinging to his beliefs, he rushes through, his mask helping him achieve his goal. Though a fearful sight in the front lines, a masked warrior can also be an annoying opponent from afar, using his enhanced power to pick off opponents using ranged weapons.

Abilities: Strength is a must for the Masked Warrior who wishes to run into the front lines and protect his own happiness. A high Constitution score allows the Masked Warrior to last longer in battles that time is needed. Charisma is also an important asset to the Masked Warrior, for the stronger the will of the warrior, the more powerful the mask makes him. Though not as often seen, ranged Masked Warriors do exist, and they often invest in a high Dexterity score.

Races: Masked Warriors have been known to belong to any number of races, including many races that are blind.

Alignment: A Masked Warrior follows his own beliefs and his own path, even if it means being by himself. Masked Warriors can be any alignment, but can never be true Neutral, since they always must believe or feel something in order for their mask to work.

Starting Gold: 1d10+5x10

Starting Age: Masked Warriors are of any ages, including many that are not even adults yet.

Table: The Masked Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +0 Bonus Feat, Novice Mask, Mask for 1d6 minutes
2nd +2 +1 +1 +1 Mask for 2d6 minutes
3rd +3 +1 +1 +1 Charisma Bonus, Bonus Feat, Mask for 3d6 minutes
4th +4 +2 +2 +2 Basic Mask, Mask for 4d6 minutes
5th +5 +2 +2 +2 Bonus Feat, Mask for 5d6 minutes
6th +6/+1 +3 +3 +3 Charisma Bonus, Mask for 6d6 minutes
7th +7/+2 +3 +3 +3 Bonus Feat, Mask for 7d6 minutes
8th +8/+3 +4 +4 +4 Intermediate Mask, Mask for 8d6 minutes
9th +9/+4 +4 +4 +4 Charisma Bonus, Bonus Feat, Mask for 9d6 minutes
10th +10/+5 +5 +5 +5 Mask for 10d6 minutes
11th +11/+6/+1 +5 +5 +5 Bonus Feat, Mask for 12d6 minutes
12th +12/+7/+2 +6 +6 +6 Advanced Mask, Charisma Bonus, Mask for 1d4 hours
13th +13/+8/+3 +6 +6 +6 Bonus Feat, Mask for 2d4 hours
14th +14/+9/+4 +7 +7 +7 Mask for 2d6 hours
15th +15/+10/+5 +7 +7 +7 Charisma Bonus, Bonus Feat, Mask for 3d4 hours
16th +16/+11/+6/+1 +8 +8 +8 Expert Mask, Mask for 4d4 hours
17th +17/+12/+7/+2 +8 +8 +8 Bonus Feat, Mask for 3d6 hours
18th +18/+13/+8/+3 +9 +9 +9 Charisma Bonus, Mask for 5d4 hours
19th +19/+14/+9/+4 +9 +9 +9 Bonus Feat, Mask for 6d4 hours
20th +20/+15/+10/+5 +10 +10 +10 Master Mask

Class Skills (3 + Int modifier per level, x4 at lvl 1)
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Masked Warrior.

Weapon and Armor Proficiency: Masked Warriors are proficient with all simple and martial weapons. Masked Warriors are proficient with light armor and medium armor, and all shields except tower shields.

Mask (Ex): At first level, a Masked Warrior is able to use their mask's latent powers. As the Masked Warrior levels up, their mask gets stronger too. The mask binds to the face of the user, making it so the mask is only removable by the wearer willing it to be removed. The mask also allows a blind warrior to see while wearing it. At first level, the mask can only be used by the Masked Warrior for 1d6 minutes per day. Any longer than that, the mask won't give the user its abilities, but can still be worn. Each level after the first increases the amount of time the mask can give abilities per day. At level 20, the mask can give abilities at all times to the Masked Warrior. See the chart for how long the mask can be used.

Bonus Feats: At 1st level, a Masked Warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Masked Warrior gains an additional bonus feat at 3rd level and every two Masked Warrior levels thereafter (5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Masked Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Novice Mask: Starting at level 1 the mask begins to release a little of its power to the wearer. While wearing the mask, the Masked Warrior now adds his Charisma modifier to his attack rolls as well as get a +2 bonus to Spot, Listen, and Search checks.

Charisma Bonus: At level 3, while wearing the mask, the Masked Warrior gains a +1 bonus to his Charisma score. The Masked Warrior gains an additional +1 bonus to his Charisma score at 6th level and every three levels thereafter (9th, 12th, 15th, and 18th). The Masked Warrior gains the bonuses even if he is not wearing the mask.

Basic mask: At level 4, while wearing the mask, the Masked Warrior gains another +2 bonus to Spot, Listen, and Search checks, as well as a +2 bonus to Intimidate checks. The mask also grants the wearer an elemental breathe weapon that deals 2d4 damage per Masked Warrior level 15 feet in a cone in front of the user. The breathe weapon allows a Reflex Save. The breathe weapon can only be used 1d6 times a day. The user chooses one of the following elements for the breathe weapon: fire, cold, or lightning

Intermediate Mask: At level 8, while wearing the mask, the Masked Warrior gains another +2 bonus to Spot, Listen, Intimidate, and Search checks. While wearing the mask, the Masked Warrior also now adds his Charisma modifier to his damage rolls.

Advanced Mask: At level 12, while wearing the mask, the Masked Warrior gains another +2 bonus to Spot, Listen, Intimidate, and Search checks. The mask also allows the user to use their breathe weapon 2d6 times a day.

Expert Mask: At level 16, while wearing the mask, the Masked Warrior gains a +4 bonus to Spot, Listen, Intimidate, and Search checks. The mask now makes the users breathe weapon deal 2d8 damage per Masked Warrior level.

Master Mask: At level 20, while wearing the mask, the Masked Warrior now adds his Charisma modifier to all of his skill checks. If a skill already uses the Charisma modifier, it adds the modifier a second time to the result. The Masked Warrior's breathe weapon now increases to 1d12 damage per Masked Warrior level and can be used 3d6 times a day.

Ex-Masked Warrior[edit]

If, at any time, a Masked Warrior stops believing in a goal or dream, does something against his own beliefs, or becomes true neutral, the mask stops granting the Masked Warrior its power and the user loses all levels in the class. If the Masked Warrior ever loses his mask, he keeps all his level in his class, but must find the mask in order to gain the abilities from it.

Epic Mask Warrior[edit]

Table: The Epic <-class name->

Hit Die: d10

Level Special
21st Charisma Bonus, Bonus Feat
22nd
23rd Bonus Feat
24th Charisma Bonus
25th Bonus Feat, Perfect Mask
26th
27th Charisma Bonus, Bonus Feat
28th
29th Bonus Feat
30th No-More Mask, Charisma Bonus

3 + Int

Bonus Feats: At 21st level, a Masked Warrior gets a bonus combat-oriented feat. The Masked Warrior gains an additional bonus feat at 23rd level and every two Masked Warrior levels thereafter (25th, 27th, and 29th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Masked Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Charisma Bonus: At level 21, while wearing the mask, the Masked Warrior gains a +1 bonus to his Charisma score. The Masked Warrior gains an additional +1 bonus to his Charisma score at 24th level and every three levels thereafter (27th and 30th). The Masked Warrior does not gain the bonuses unless he is wearing the mask.

Perfect Mask: At level 25, while wearing the mask, the Masked Warrior now gains a +6 bonus to Spot, Listen, Intimidate, and Search checks. The Masked Warrior's breathe weapon now increases to 2d8 damage per Masked Warrior level and can be used 4d4 times a day.

No-More Mask: At level 30, the mask grants the Masked Warrior all of its powers. The Masked Warrior now gains all of the abilities of the mask, and no longer needs to wear it. Masked Warriors usually hold onto the mask until they find a suitable person to hand it off to.

Human Mask Warrior Starting Package[edit]

Weapons: Bastard Sword, Short Sword

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: dodge

Bonus Feats: toughness(human), Power Attack(class)

Gear: Full Plate, Heavy Sheild, backpack, MASK, tent, food 20/days worth

Gold: 20g

Campaign Information[edit]

Playing a Masked Warrior[edit]

Religion: Most Masked Wariors belive that they are better than other people, and typicly follow no god, but may choose to follow the god of war.

Other Classes: gets along with melee classes, may even challenge a few to a friendly deul, but despise people who use spells or ranged weapons.

Combat: run up(if you choose) and hack(if you have cleave XD) slash(if you are weilding a slashing weapon) hit(if you took the +5 things....) and kill(or live if you choose the extra HP and fast healing)

Advancement: mosly would like to multi class with a barbarian(rage) or rouge(sneak attack)

Masked Warriors in the World[edit]

you may be fast and hit hard, but you miss, and I...I do not
—Julith, Female Human, Masked Warrior

commonly found at the market secretly protecting stores where lack of guards are, but often help others with quests.

Daily Life: wake up. put mask on(if not already on) have a good day(party XD)and go back to sleep.

Notables: Julith-Known very well among Masked Warriors for her perfect acuracy and surpreme healing.

Organizations: The Masked-The Red Sash NPC Reactions: Melee classes like them, spellcasters and ranged people are indifferent(or utter hate)

Masked Warrior Lore[edit]

Characters with ranks in Knowledge(surroundings/Eye of the Mask) can research Masked Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
10 they often wear a mask
20 the mask gives them special abilities
30 first 5 lvls of power.
40 famous Masked Warriors and the extent of their power

Masked Warriors in the Game[edit]

mostly a frontal line between the others, somtimes absorbing tons of damage or cutting down foes with ease. NPCs will mostly chose to fight alone, and they tend to hit(or survive)a bit better than they first appear.

Adaptation: Pure damage absorption(fast healing), stronger attack, special attacks.

Sample Encounter: Quest to the Wew World(theroetical or literaly(if you want to switch campaigns)

EL any: party sees a theif grab a HUGE dimond from a stall in the market, a man runs forward in unison with the guards, who are farther away. He then cups his hands while running and throws a ball of energy into the thief's back. he then makes a very specific and accurate attack and halts the theif by cutting their hamstrings for the guards to retrieve. He sees the look on the faces of the party and begins a conversation(the rest you fill in)NPC-STR-24, DEX-14, CON-26, INT-20, WIS-12, CHA-10, (edit class feats as you see fit for him) he can be any level.



Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors