Martial Arts Maneuvers

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NOTE: THESE MANEUVERS ARE NOT MEANT FOR THE TOME OF BATTLE

Martial Arts Maneuvers[edit]

Martial Artist(DnD Class)

Martial arts maneuvers are often amazing to behold. The power and insight into the physical and metaphysical that such feats of performance require sometimes border on the impossible, but at its core, a martial arts maneuver is still nonmagical. Martial arts cannot punch holes in the fabric of reality, cannot curse you, cannot set you on fire, cannot grant spell resistance. Martial artists may have a degree of inner power, but it is not magic. As such, the effects that they cause are bounded by the laws of physics. What other races of beings may consider as 'ki', or 'that physical energy that lets you blast stuff', is in fact better explained as 'the act of focusing all of your body's power in a single point'. The effects of such Ch'i are bewildering to the point of making you doubt reality, but are always nonmagical, extraordinary abilities.

As a note for people interested in making such maneuvers, do note that anything that might resemble a supernatural or spell-like ability is therefore not a proper martial arts maneuver.


1st-Level Maneuvers[edit]

Active
Dashing Chimaera: This stance aids in faster movement and acrobatics
Usurping Palm:
Wind Step:
Aggressive
Adrenaline Rush:
Avenging Strike: When taking damage, you give immediate retribution
Close Edge:
Winding Strike:
Hard
Flying Kick: You jump to deliver an unarmed attack to your enemy.
Knife Hand (3.5e Maneuver):
Stone Body:
Wounding Strike:
Reactive
Bidding Mantis:
Circle Step: Gain a bonus to attack after dodging an opponent's attack.
Deceiving Counter: A counter for the Deceiving Stance
Deceiving Stance: A stance to fool your opponents
Mental Conditioning:
Physical Conditioning:
Quickness of Mind:
Soft
Force Palm (3.5e Maneuver):
Merciful Palm:
Meridian Touch: Your attack lessens your enemy's fighting ability.
Swift Repose: You harmlessly redirect your opponent's attack.
Tempered
Lensing Palm:
Palm Thrust:
Skillful Evade:

2nd-Level Maneuvers[edit]

Active
Morning Peacock (3.5e Maneuver): This stance allows you to enter the battlefield more quickly.
Aggressive
Hard
Reactive
Retributive Throw:
Snake Style:
Soft
Cording Strike:
Tempered
Folding Thrust:
Three Point Stance:

3rd-Level Maneuvers[edit]

Active
Gliding Step: Run over a surface of water in a straight line.
Ground Tornado:
Aggressive
Endless Strikes: Stop your enemies from attacking your allies with this maneuver
Hard
Piercing Palm:
Reactive
Soft
Renal Concussive Palm:
Tempered
Armor Piercer Chi Thrust: You imbue your attack with chi, causing damage upon your opponent even on the slightest touch.
Coiled Serpent: This stance allows you to focus all of your focus on a single opponent, allowing for more effective strikes.
Coiling Strike: A powerful strike that takes a little time to prepare

4th-Level Maneuvers[edit]

Active
Thunder Step:
Aggressive
Hard
Reactive
Soft
Tempered
Oscillatory Strike: A palm thrust creates extreme oscillations in that which it hits, with multiple benefits.

5th-Level Maneuvers[edit]

Active
Aggressive
Stance of the Red Dragon: One of the more powerful attacking stances
Hard
Mountain Crushing Fist: The most powerful strike a martial artist could know
Reactive
Soft
Great-Beast Palm (3.5e Maneuver): put simply, swing, hit, calculate dmg, negate dmg, send foe flying 5ft. for each point of dmg you would have dealt, foe tumbles 1/4 distance traveled, lies prone till their turn.
Tempered



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