Maki Zenin, 1st Year (Jujutsu Kaisen Supplement)

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Maki Zenin[edit]

Medium humanoid (human), chaotic good


Armor Class 16 (Unarmored Defense)
Hit Points 50 (4d12 +24)
Speed 60ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 12 (+1) 12 (+1) 10 (+0)

Saving Throws Dex +5, Con +5
Skills Acrobatics +5, Athletics +6, Intimidation +2, Perception +3
Proficiency Bonus +2
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)


Cursed Glasses. Due to Maki being born unable to see cursed spirits, she wears cursed glasses that allow her to see creatures with the invisible foce feature. Also, Maki gains a +3 on Wisdom (Perception).

Strong Body. Maki reduces all non magical damage that's not thunder or psychic by 3.

Martial Arts. When Maki uses the Attack action with an unarmed strike or a martial weapon on her turn, she can make one unarmed strike as a bonus action.

Great Weapon Fighting. Whenever Maki rolls a 1 or 2 on a damage die for an attack she makes with a melee weapon that she's wielding with two hands, she can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for her to gain this benefit.

Superiority Dice. Maki has 4 superiority dice, which are d8s. A superiority die is expended whenever she uses it. Maki regain all of her expended superiority dice when she finishes a short or long rest.

Body strength. When Maki makes a Strength or Constitution ability check she can expend up to two Superiority Dice, roll those dice, and add the result to her ability check.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) bludgeoning damage.

Cursed Spear(One-handed). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage + 7 (1d8 +3) necrotic damage.

Cursed Spear(Two-handed). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage + 8 (1d10 +3) necrotic damage.

Cursed Spear(Thrown). Melee Weapon Attack: +6 to hit, reach 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage + 7 (1d8 +3) necrotic damage.

BONUS ACTIONS

Feint. As a bonus action, Maki can expend one Superiority Die to feint, forcing a creature that can see her within 15 feet to make a Wisdom saving throw. On a failed save, she has advantage on your attacks against it until the end of your current turn.

Agressive Sprint. As a bonus action on her turn, Maki can expend one Superiority Die to draw upon her battle fury and move up to her full walking speed towards a hostile creature that she can see. In addition, she can make a single melee weapon attack at the end of this movement.

REACTIONS

Quick Counter. When a creature Maki can see misses her with a melee attack, she can use her reaction to expend an Superiority Die and make a single melee weapon attack against that creature. On hit, Maki adds one roll of your Superiority Die to your damage roll.

Zenin.Maki.600.3546556.jpg
Maki Zenin fighting with her spear, source [1]

Maki was born into the Zenin clan as the elder twin sister of Mai and daughter of Ogi Zenin. She has always been mistreated by being born with little to no amount of cursed energy, making her resent her own clan and eventually remove herself from it entirely. As a 1st year student, Maki would go in missions along with Panda and Inumaki. Eventually she was forced to work with Yuta, who she disliked for having no ambitions or goals in going to jujutsu high. She eventually came to like him as he changed his ways, making them become great friends. The next year, Maki was still up and running but even stronger than before.

Feats

Strong Body

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