Majin (3.5e Race)

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Warning This race is mainly for dragon ball styled campains and as such it would be conciderd stronger then base and many homebrew races i recommend asking your dm before you play this[edit]

Majin[edit]

Personality[edit]

Majins embody a spectrum of morality, with individuals ranging from exceptionally good-natured and compassionate to mischievously neutral or even malevolently evil. Their personalities can shift dramatically

Physical Description[edit]

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Majins exhibit a wide range of physical features, with diverse skin and eye colors that can be virtually any hue imaginable. Their appearance is characterized by a pliable and rubbery composition, allowing them to shape-shift to a certain extent. Majins can vary greatly in height and build

Relations[edit]

Majins tend to embody extreme ends of the moral spectrum, with individuals either radiating benevolence, kindness, and a desire to protect existence, or harboring a malevolent intent to destroy all in their path.

Alignment[edit]

Majins most often gravitate towards extreme alignments, with individuals predominantly embracing either a profoundly good nature, dedicated to the preservation of life and harmony, or a starkly evil disposition, harboring a desire to unravel and destroy existence.

Lands[edit]

Majins feel most at home in vibrant and diverse environments that echo the kaleidoscope of their own natures. Whether dwelling in serene, flourishing landscapes to cultivate goodness or amid tumultuous, chaotic realms that fuel their destructive tendencies, Majins adapt to their surroundings with ease.

Religion[edit]

Majins, by and large, tend to eschew formal religions, often seeing themselves as beings of immense power and significance. Some may embrace a deity-like self-perception, viewing their existence as transcendent and beyond the need for external divine entities. Others, however, may reject the notion of deification altogether, choosing to navigate their existence without being tethered to religious beliefs.

Language[edit]

Common And Undercommon

Names[edit]

Majins follow a unique naming convention where they autonomously choose names based on personal preference and whims.

Racial Traits[edit]

  • +2 Con +2 str +1 dex -1 cha -1 wis -1 int
  • Humanoid
  • Medium
  • Majin base land speed is 30 feet: Flight 60 ft
  • Majin Regeneration (Su):

Majins possess a flexible regenerative ability that evolves with their level of experience. Initially, they can initiate their regeneration once per day. As they gain levels, their regenerative capacity increases, allowing them to heal more frequently.

At level 1, Majins can regenerate once per day. For every subsequent level gained, they gain an additional use of their regeneration ability, enabling them to heal more frequently and withstand greater challenges. The healing effect remains consistent, restoring hit points equal to their character's level plus their Constitution modifier, while persistent effects like poison and fire remain unaffected by this ability.



Vital Statistics[edit]

Table: Majin Random Starting Ages
Adulthood Simple Moderate Complex
16 years +0 +0 +0
Table: Majin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
N/A years N/A years N/A years +Inf years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Majin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 11” +3d20 100 lb. × (1d20) lb.
Female 4’ 5” +3d20 75 lb. × (1d20) lb.

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