Main Character Syndrome (5e Feat)

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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Main Character Syndrome

Prerequisites: Charisma 18 or higher
You’re obviously the protagonist and leader of your party. If only all you companions could realize that fact.

  • Gain +10 to initiative rolls.
  • Whenever another friendly character within 30ft reduces an enemy to 1 hit point or renders them unconscious, you may choose to automatically execute the enemy.
  • Whenever you kill an enemy that has 1 hit point or is unconscious, gain advantage on your next action or skill check.
  • All other friendly characters within 30ft have disadvantage on Charisma skill checks or saving throws. If another friendly character would gain advantage on a Charisma skill check or saving throw, you gain it instead.
  • You can make any Charisma skill checks or saving throws for any friendly character within 30ft of you.
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