Magic Missile, Improved (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Magic Missile, Improved
Evocation [Force]
Level: Sorcerer/Wizard 2, Red Mage 2, Mystic Warrior 2, Warmage 2
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to ten creatures, no two of which can be more than 20 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes


A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.

The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.

You gain an additional missile at every 2 caster levels (2 missiles at 5th level, 3 at 7th, 4 at 9th, 5 at 11th, etc), to a maximum of 10 missiles at 21st level. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

This spell counts as Magic Missile for any spells, magic items, or abilities that protect against Magic Missile.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsMystic Warrior
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsRed Mage
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors