Magic (Eberron Nights Supplement)
From D&D Wiki
New Magic and Items
Below are different magic's that have been introduced into the game world. Each taken from a world that has merged with this one, during the Mournland event.
The Magic of Earthdawn
Earthdawn's magic system is highly varied but the essential idea is that every player character (called Adepts) has some access to magic, used to perform abilities attained through their Disciplines.
One of the most innovative ideas in Earthdawn is how magical items work. At first, most magical items work exactly like a mundane item of the same type. As a character searches for information about the item's history, performs certain tasks relating to that history, and spends legend points (the Earthdawn equivalent of experience points) to activate the item, he unlocks some of the magic in the item. As the character learns more about the item and its history, he can unlock more and more power within the item.
Each magical item, therefore, is unique by virtue of its history and the scope of its powers. For example, one magical broadsword may have only 4 magical ranks and only increases the damage of the blade. On the other hand the legendary sword Purifier, has 10 magical ranks and grants its wielder numerous powers. (Taken from the Earthdawn Wiki Entry)
The Dragon's Tears
In a time before time, three great dragons battled in the cosmic void until one was dead, another imprisoned, and the third becoming the prison. They were called Khyber, Eberron, and Siberys. Millennia passed and different ages have come and gone, Ages of Demons, Dragons and then man, soon the world became the world we know today, but in the skies high above and under the surface a new form of magic was being born, the Dragon's Tears.
The Dragon's Tears were discovered a few centuries ago, long before the Last War by explorers all around the world. At first they seemed to be unremarkable gem stones, and then one fateful their true natures were discovered. The gems could be placed within weapons and armor to add effects like rudimentary protection against the elements which would extend to attacks of a similar nature, or when placed within a weapon the weapon would take on the aspects of the effect, such as a flaming blade or icy chill.
It would be years before all known sources of the Dragon's Tears would be catalogued and their effects monitored, even longer before pairing and enhanced effects were discovered.
In the years since their discovery the mage's and artificers of the lands have created an artificial form of Dragon's Tear, a new type. This type can be used in concert with the other types to create new effects all together.
Scholars say that one last type might exist, since no one has discovered a type that can be tied to Siberys herself. Legends in the past have claimed that once in a long while a warrior would rise up and summon a great beast that brought victory in a time of need, only to disappear into the annals of history soon after they appeared.
The gemstones are the rough size of a marble, all a blend like a catseye. Their base colors are green, blue, and purple. The legendary red type are about twice the size of the others and they say only thirteen exist in total, one for each of the major aspects of the universe itself.
The 5 Magic Metals
In the role-playing game Exalted, there are Five Magical Materials that are used to forge artifacts and weapons. Each of the materials is associated with a type of Exalted, as well as one of the castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular type of Exalted. This resonance makes any item that is both constructed from one of the magical materials and attuned to an Exalt's anima preternaturally deft and sure in that Exalt's hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item.
- is the most common material, and is associated with the most common, least powerful of the Exalted, the Terrestrial Exalted. There are five different colors of jade, each of which corresponds to one of the Elemental Dragons. Blue jade resonates with Air, white with Earth, black with Water, green with Wood, and red with Fire. Jade weapons are unnaturally fast, and jade armor doesn't tire the wearer.
- is the rarest of the magical materials, forged from meteors, the husks of godlings cast out of Yu-Shan, the Heavenly City. Like its wielders, the Sidereal Exalted, starmetal re-weaves fate, causing weapons to strike especially lethal blows and armor to turn aside all but the mightiest attacks.
- is considered by the Lunar Exalted to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Swords made of moonsilver are more accurate, bows shoot farther and armor is much lighter. Like the protean Lunars, moonsilver can shift into new forms easily.
- is made from ghosts and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons inflict heavy damage and frequently drain small quantities of Essence as well.
- is used primarily by the Solar Exalted. Orichalcum is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design. Orichalcum weapons excel at no one thing; instead of adding a large bonus to speed, damage or defense, they add a small bonus to all. (Taken from the Exalted Wiki Entry.)