Mage Tank (3.5e Optimized Character Build)

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Introduction[edit]

This is just a basic Gish I made one day when our gaming group had half the people cancel one day due to various reasons. I had a lot of fun with it. It starts out very powerful, but you have to be careful since after you use all of your spells you become a Fighter with no feats, and low hp. I decided to use the Thug variant of Fighter since you wont be wearing heavy armor anyhow, most likely. Likewise, I chose the Battle variant for Sorceror, since you get a higher BAB and d8 HD though you do sacrifice spell slots in the long run. Neither of these variants are required, to make the build work, it's just my personal taste.

References[edit]

PHB, Unearthed Arcana, Complete Warrior, Complete Adventurer, Complete Mage, Unearthed Arcana

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Wraithstrike, Arcane Strike

Items[edit]

<- items used in this build ->

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Str 16, Dex 13, Con 12, Int 13, Wis 10, Cha 16 with a 36 point buy

Race (Templates): Human

Starting Racial Traits: Bonus Feat, Extra Skill points

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fighter (Thug) 1 +1 +2 +0 +0 Power Attack, Weapon Focus (Greatsword) Boring Martial Weapon Proficiency, Light Armor Proficiency
2nd Fighter (Thug) 2 +2 +3 +0 +0 Combat Expertise Boring
3rd Fighter (Thug) 2, Battle Sorceror 1 +2 +3 +0 +2 Combat Casting 1st level Spells! A familiar if you want it
4th Fighter (Thug) 2, Battle Sorceror 2 +3 +3 +0 +3 +1 level of existing arcane spellcasting class
5th Fighter (Thug) 2, Battle Sorceror 3 +4 +4 +1 +3 +1 level of existing arcane spellcasting class
6th Fighter (Thug) 2, Battle Sorceror 4 +5 +4 +1 +4 Optional +1 level of existing arcane spellcasting class
7th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 1 +6 +4 +1 +6 +1 level of existing arcane spellcasting class Abjurant Armor, Extended Abjuration
8th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 2 +7 +4 +1 +7 +1 level of existing arcane spellcasting class Swift Abjuration
9th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 3 +8 +5 +2 +7 Arcane Strike +1 level of existing arcane spellcasting class
10th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 4 +9 +5 +2 +8 +1 level of existing arcane spellcasting class Arcane Boost
11th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5 +10 +5 +2 +8 +1 level of existing arcane spellcasting class Martial Arcanist
12th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 1 +11 +7 +2 +8 Optional Bonus Feat
13th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 2 +12 +8 +2 +8 +1 level of existing arcane spellcasting class
14th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 3 +13 +8 +3 +9 +1 level of existing arcane spellcasting class
15th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 4 +14 +9 +3 +9 +1 level of existing arcane spellcasting class
16th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 5 +15 +9 +3 +9 More spells
17th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 6 +16 +10 +4 +10 +1 level of existing arcane spellcasting class
18th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 7 +17 +10 +4 +10 +1 level of existing arcane spellcasting class
19th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 8 +18 +11 +4 +10 +1 level of existing arcane spellcasting class
20th Fighter (Thug) 2, Battle Sorceror 4, Abjurant Champion 5, Eldritch Knight 9 +19 +11 +5 +11 +1 level of existing arcane spellcasting class

Other Components[edit]

Optional feats: Toughness and Improved Toughness to make up for low hit die. Improved Combat Expertise and Defensive Strike You might also want to take Exotic Weapon Proficiency. Spiked Chain and Jovar are both nice. Spiked Chain gives you reach, the Jovar is basically a Greatsword with a 18-20/x2. Stack on Improved Critical and the like, and that's a lot of damage.

Highlights[edit]

Basically, the idea is you cast Shield, then you use Wraithstrike on yourself making all of your attacks for that round resolve as touch attacks. You then use Power Attack, sacrificing most of your BAB for damage. Then you start feeding Arcane Strike with your spells slots to get your BAB back for those attacks, and to get additional damage dice as well. So at say, level 13 you can sacrifice 4 level 3 spells for a +12 bonus to attack, and +12d4 damage to all attacks. If you have Haste cast, that's 4 attacks, and all touch attacks. If they all hit, you're dealing 8d6+48d4+96+(STRx1.5) before you even factor in things like if your weapon is magical. At level 13.

Munchkin-Size Me[edit]

You're already fairly munchkin, aren't you?

Side Notes[edit]

Limitations[edit]

It only truly shines when you have spells. Once you're out of spells? Well, you're a fighter with almost no feats and low health.

DM Counters[edit]

Things that force you to make Reflex saves. Usual melee counters such as concealment, distance. Throwing enough monsters at you that you run out of spells to feed to Arcane Strike.

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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